How exactly is this possible?
- atrueprincefanfrom18
- Site Shah
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How exactly is this possible?
Secrets of Citadel - Level 5 - SuavePrince, Link: https://youtu.be/NtQPlPrRKeg?t=94 (1 min 34 sec)
How exactly to do this?
Re: How exactly is this possible?
That's weird.
Good question.
Good question.
Re: How exactly is this possible?
I remember MININIM lets you grab a ledge while jumping, but the video description says it was played in SDLPoP.
Re: How exactly is this possible?
I have noticed this bug in SDLPoP recently. It does not happen in unmodified level 7 (this is the 2rd room on the right from the beginning) maybe due to different coordinates.
P.S. Norbert, for some reason I cannot login or reset my password on my "dmitrys" account. I think the email is wrong since I was able to create this one with the same email.
P.S.S. It does not seem to happen in the latest branch that I used for the super high jump PR. But it happens in v1.20.
P.S. Norbert, for some reason I cannot login or reset my password on my "dmitrys" account. I think the email is wrong since I was able to create this one with the same email.
P.S.S. It does not seem to happen in the latest branch that I used for the super high jump PR. But it happens in v1.20.
Re: How exactly is this possible?
It even happens in the latest version, v1.22.
But only when the bugfixes are enabled when I start SDLPoP.
The culprit is the "Fix wall bump triggering tile below" fix.
If it's enabled then the sequence table is patched when SDLPoP starts, in apply_seqtbl_patches() called from pop_main().
That's why I have to restart SDLPoP to see the effect of changing this option.
Re: How exactly is this possible?
That explains it.
Does this behavior need to be fixed? Loose tiles shake when you run bump into walls. To me it feels like the "free fall" action would only make sense in feather mode.
Does this behavior need to be fixed? Loose tiles shake when you run bump into walls. To me it feels like the "free fall" action would only make sense in feather mode.
Re: How exactly is this possible?
Hi Dmitry. Not being able to login means you must have used an incorrect nick+password combination. The email address you use on this forum matches (i.e. is the same as) the email address you use at PoPOT. I do not understand what you mean by "able to create this one with the same email". I do not see a "dmitry_s" account at PoPOT, if that's what you mean. Would you like me to email you a replacement password for your "dmitrys" account at PoPOT?
- atrueprincefanfrom18
- Site Shah
- Posts: 1786
- Joined: January 21st, 2020, 2:53 pm
- Contact:
Re: How exactly is this possible?
You have to use the username to login in this forum and at PoPOT, isn't it?
And your email for dmitrys account is this:
Spoiler: show
Hope this helped you to also reset the password if you need it for the forum.
Interesting, so it works in different co-ordinates except the ones in the original room?
Re: How exactly is this possible?
I could reproduce it on the original level 7, see the attached replay.atrueprincefanfrom18 wrote: ↑August 1st, 2021, 4:45 amInteresting, so it works in different co-ordinates except the ones in the original room?
- Attachments
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- jump_grab_level7.p1r
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Re: How exactly is this possible?
As David had mentioned, the trick is to restart SDLPoP after enabling the fix because the sequence table gets patched at the startup.
My SDLPoP version with custom levels had the fix enabled but the version with standard levels had it disabled at startup.
My SDLPoP version with custom levels had the fix enabled but the version with standard levels had it disabled at startup.