Potion use and placement
Posted: August 28th, 2018, 11:51 pm
In in a similar vein as the Places where you can get stuck thread...
I've been thinking about the potion use and placement in the original game.
heal
I haven't yet given the small red potions much thought. One thing that comes to mind are, perhaps the most memorable use, two potions next to each other in room 14 of level 5. I also remember that it took me a while to even notice these, because they're in a section an experienced player normally wouldn't visit.
life
The use and placement of life potions is varied.
Level 2 (room 20), easy
Level 3 (room 16), hidden
Level 4 (room 23)
Level 5 (room 24), shadow takes it
Level 7 (room 6)
Level 9 (room 6)
Level 11 (room 6), visible in starting room
Plus, not really a LP, but level 12a (room 15), by merging with the shadow.
hurt
What I think is a bit strange is the use of hurt (blue) potions. Ignoring the potions level, there are only two hurt potions in the entire game. In room 13 of level 2, you learn what it does. I get that room: perhaps you were not hurt, you drink the blue while unconsciously pushing the gate down, then you'd want to drink the red but cannot go back. But then there is only one other hurt potion and it's weirdly placed. In room 2 of level 8 you just started the level. If you think it's a heal potion, why drink it, because you start full-health. And even if you don't remember what it does and you get hurt, you could simply restart the level, because you just started it anyway.
flip
Only two flip (invert) potions, near each other in level 9. Probably makes sense not to use these much. In Prince of Wateria I tried to force the player to drink one, as can be seen in my walkthrough video (scroll down to level 9, then at 1:13). The player has Shift down while falling, which forces the drinking. (Hm, actually, I think perhaps this 'trick' is not yet included on PoPOT?) By the way, SuavePrince managed to bypass that bit.
float
The float (feather fall) potion is also strangely used. There's just one (in level 7) and it's in a location where you don't need it, as also mentioned by DavidXNewton. Assuming you don't yet know what it does, why take it. And even if you would (curiosity), you'd still hang-drop down, because you wouldn't know you'll be floating. Feels underused.
I've been thinking about the potion use and placement in the original game.
heal
I haven't yet given the small red potions much thought. One thing that comes to mind are, perhaps the most memorable use, two potions next to each other in room 14 of level 5. I also remember that it took me a while to even notice these, because they're in a section an experienced player normally wouldn't visit.
life
The use and placement of life potions is varied.
Level 2 (room 20), easy
Level 3 (room 16), hidden
Level 4 (room 23)
Level 5 (room 24), shadow takes it
Level 7 (room 6)
Level 9 (room 6)
Level 11 (room 6), visible in starting room
Plus, not really a LP, but level 12a (room 15), by merging with the shadow.
hurt
What I think is a bit strange is the use of hurt (blue) potions. Ignoring the potions level, there are only two hurt potions in the entire game. In room 13 of level 2, you learn what it does. I get that room: perhaps you were not hurt, you drink the blue while unconsciously pushing the gate down, then you'd want to drink the red but cannot go back. But then there is only one other hurt potion and it's weirdly placed. In room 2 of level 8 you just started the level. If you think it's a heal potion, why drink it, because you start full-health. And even if you don't remember what it does and you get hurt, you could simply restart the level, because you just started it anyway.
flip
Only two flip (invert) potions, near each other in level 9. Probably makes sense not to use these much. In Prince of Wateria I tried to force the player to drink one, as can be seen in my walkthrough video (scroll down to level 9, then at 1:13). The player has Shift down while falling, which forces the drinking. (Hm, actually, I think perhaps this 'trick' is not yet included on PoPOT?) By the way, SuavePrince managed to bypass that bit.
float
The float (feather fall) potion is also strangely used. There's just one (in level 7) and it's in a location where you don't need it, as also mentioned by DavidXNewton. Assuming you don't yet know what it does, why take it. And even if you would (curiosity), you'd still hang-drop down, because you wouldn't know you'll be floating. Feels underused.