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PrinHackEd

Posted: April 16th, 2015, 9:27 am
by musa
Remember my project PrinHackEd? Well I'm working on a new version and you can download it here.

New features
You can now launch Prince of Persia within the utility.
You can now edit colors of the game.
A more friendlier user interface
You can now write patch files from command line. Use "prinhack -w <patch filename>" without the quotes of course.

Re: PrinHackEd

Posted: April 17th, 2015, 12:54 pm
by Norbert
musa wrote:Remember my project PrinHackEd?
I sure do, its old thread is here and its popot.org page here.
musa wrote:You can now launch Prince of Persia within the utility.
I don't see that option?

I tried the application with the PRINCE.EXE from this ZIP, but the application did not save any changes I made. Maybe I made too many changes or changed the wrong things?

Some suggestions:
- when the application starts, it says "PriHackEd" (without the "n"),
- when changing colors and guards, the user needs to use "." to go down and "," to go up, because "<" and ">" do not work,
- for the colors it says "Press -\+ to switch types"; maybe change "switch types" to "decrease\increase values",
- when there is an "Error loading patch!" maybe not quit the application but allow the user to press ESC or enter another file name,
- when I'm at "3. Misc" and press ESC, it goes to "2. Guards", but when I do the same at 2 it does not go to 1.

[Edit: Oh, I see at popot.org that apparently users need to press "w" to save. I really think you should add that to the application, either as a menu option or as a 'Save y/n?'-like question when the user quits the application with "q".]

Re: PrinHackEd

Posted: May 10th, 2015, 7:05 pm
by musa
A new version of PrinHackEd is out.

+ Fixed offset bug with packed v1.3.
+ Added changing of tile compatibility.
+ Added level 3 checkpoint.
+ You can now change palette variations in v1.3/v1.4.
+ Split the hacks into HACKS.C

To compile you need Borland C. To compile simply type "bcc prinhack.c hacks.c".