Stepping into chompers
Posted: November 9th, 2014, 2:04 pm
From viewtopic.php?p=15821#p15821 :
Maybe it's both?
I made a test level that looks like this: (see screenshot)
There is a floor and a chomper next to each other. The kid starts on the right side of the chomper's floor, turned right.
If I turn left and immediately step left, then the chomper *might* kill the kid.
Update:
It happens only if I press shift-left when the kid is showing the frame that you can see the screenshot below.
(Frame 0x32, res450, that is turning\frame06.bmp; see here for a table of frames and sequences.)
The state of the chomper does *not* matter.
The distance from the chomper does *not* matter either.
The kid will always step right *into* the chomper, event if he would step over it otherwise.
This is only part of the answer, because I remember this can happen without turning.
And of course I have to figure out why does this happen only when I step at *this* frame, and not otherwise.
Really? I thought that it is related to the distance.xhul wrote: From what i've understood of chompers, the careful step has a chance to fail if you execute it at the wrong time.
Maybe it's both?
I made a test level that looks like this: (see screenshot)
There is a floor and a chomper next to each other. The kid starts on the right side of the chomper's floor, turned right.
If I turn left and immediately step left, then the chomper *might* kill the kid.
Update:
It happens only if I press shift-left when the kid is showing the frame that you can see the screenshot below.
(Frame 0x32, res450, that is turning\frame06.bmp; see here for a table of frames and sequences.)
The state of the chomper does *not* matter.
The distance from the chomper does *not* matter either.
The kid will always step right *into* the chomper, event if he would step over it otherwise.
This is only part of the answer, because I remember this can happen without turning.
And of course I have to figure out why does this happen only when I step at *this* frame, and not otherwise.