Can PoP1 have more rooms?
Posted: October 8th, 2012, 5:56 pm
A question asked by yaqxsw (in the shoutbox): can levels be created with more than 24 rooms?
Somewhat related to the question "Can PoP1 have more levels?" that has its own thread here.
Theoretically, (almost) everything should be possible, but I don't think it has been done before.
Would require hex editing; may be very complicated to pull off.
However, there is a way to trick even experienced players into thinking that a certain level has 48 rooms. In level 12a, when you move to room 23, level 12b (13) is being started. Both have dungeon graphics, the game doesn't display any information in the status bar (where you would normally see the "LEVEL x" message) when level 12b is being started, and there is no cut scene between the levels. The player does make a one-tile running entry in level 12b, but that doesn't happen when the prince is falling. In other words, if you force the player to (hang-)drop down to room 23 in level 12a, you can then make the prince fall onto the middle row from the top row in level 12b. Then it's almost impossible to tell another level starts. Loading the room in level 12b takes a bit longer, but that's it.
Somewhat related to the question "Can PoP1 have more levels?" that has its own thread here.
Theoretically, (almost) everything should be possible, but I don't think it has been done before.
Would require hex editing; may be very complicated to pull off.
However, there is a way to trick even experienced players into thinking that a certain level has 48 rooms. In level 12a, when you move to room 23, level 12b (13) is being started. Both have dungeon graphics, the game doesn't display any information in the status bar (where you would normally see the "LEVEL x" message) when level 12b is being started, and there is no cut scene between the levels. The player does make a one-tile running entry in level 12b, but that doesn't happen when the prince is falling. In other words, if you force the player to (hang-)drop down to room 23 in level 12a, you can then make the prince fall onto the middle row from the top row in level 12b. Then it's almost impossible to tell another level starts. Loading the room in level 12b takes a bit longer, but that's it.