Some resources you mention are incorrectly exported by PR.
Actually, the following resources are images:
Skel.dat/skel/res751.bin (one-pixel empty)
Skel.dat/skel/res752.bin (one-pixel empty)
Skel.dat/skel/res776.bin (one-pixel empty)
changed from 1bpp to 4bpp
Vdungeon.dat/vdungeon/binary/res268.bin (door mask)
uses different compression
Vdungeon.dat/vdungeon/binary/res1314.bin to res1323.bin (chomper blood)
(no difference)
Vpalace.dat/vpalace/binary/res268.bin (door mask)
uses different compression
Vpalace.dat/vpalace/binary/res366.bin to res374.bin (wall patterns)
369: in 1.3 it's one row higher than in 1.0
Vpalace.dat/vpalace/binary/res1314.bin to res1323.bin (chomper blood)
(no difference)
Most of these images are monochrome, and I guess PR's autodetection didn't recognize them, and therefore they have been inserted into resources.xml as binary.
Digisnd3.dat/digisnd3/res10015.bin
I guess it's a sound, like the other resources in digisnd3.
The first byte is 0x81 instead of the usual 0x01, but I don't know why.
Again, the autodetection gone wrong.
Prince.dat/unknown/Prince.dat/pcspeaker001.pcs
If it's resource 20 then that's the level color variations palette.
I had a fixed version of PR on my website (which is now gone). It has all these bugs fixed. I see
your PR page is referring to it. If you have it, feel free to put it on your site. If you don't, tell me, and I'll send you.