Did anyone notice this befor, i'm using sdlPop and changed the prince.exe with custop so that the falling entry is on level one.
Please halp me out.
Thanks
bye colllisions
Re: bye colllisions
I figured out the following:Prince Of Apollia wrote: ↑March 20th, 2023, 9:30 pm Did anyone notice this befor, i'm using sdlPop and changed the prince.exe with custop so that the falling entry is on level one.
Please halp me out.
- The bug exists in DOS PoP as well.
- The bug is caused by the cast to word here: https://github.com/NagyD/SDLPoP/blob/v1 ... g005.c#L42
The same thing makes trick 41 possible on the original level 7. - On the original level 7, the prince starts with Char.curr_row = 0 (top row).
- If I move the falling entry to level 1, the prince starts with Char.curr_row = -1 (above top row = bottom row of the room above).
- The bug disappears if you disable the other kind of falling entry, the one which is used on the original level 1.
In SDLPoP.ini, under [Level 1], set entry_pose = turning .