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Special rooms and tiles

Posted: June 25th, 2020, 7:32 pm
by Emiliano
Good morning everyone, these are the special rooms and tiles of PoP 1 for DOS, they use the default settings
The rooms mentioned here must be used carefully because they cause certain interesting actions
The rooms can of course be moved or disabled
Level 1 - Room 5 Tile 3 (Special event, keep drop button or disable with Hex editing)
Level 3 - Room 2 (level divider)
Level 3 - Room 3 (skeleton contiue)
Level 3 - Room 1 Tile 16 (skeleton wake-up)
Level 4 - Room 4 Tile 5 (mirror appears)
Level 5 - Room 24 (shadow appears and drinks potion)
Level 6 - Room 1 (level falling exit)
Level 8 - Room 16 (mouse appears)
Level 12a - Room 15 (fight and merge shadow)
Level 12a - Room 2 (floors appear 1)
Level 12a - Room 13 (floors appear 2)
Level 12a - Room 23 (level exit)
Level 12b - Room 23 (level start)
Level 12b - Room 3 Tile 14 (level door triggered by Jaffar's death)
Level 12b - Room 17 Tiles 23-28 (autofall loose floors 1)
Level 12b - Room 1 Tile 23-24 and 26-28 (autofall loose floors 2)
Princess level - Room 5 (arrive to princess)
Downloadable version down here
If you think I missed a room or tile, please make a reply and I will update my file

Re: Special rooms and tiles

Posted: June 26th, 2020, 2:45 pm
by yourantumayel69
I still use it.😏
I have original PRINCE.EXE, the exception if I will edit PRINCE.EXE (copied) like you, removed default room🤠

Re: Special rooms and tiles

Posted: June 27th, 2020, 10:38 am
by David
FYI, we have a document about these special events: https://www.popot.org/documentation.php ... cialEvents
And there is the forum thread about the document: viewtopic.php?f=73&t=3151

Re: Special rooms and tiles

Posted: June 27th, 2020, 4:22 pm
by Emiliano
David wrote: June 27th, 2020, 10:38 am FYI
Alright David, I will search everything before posting

Re: Special rooms and tiles

Posted: July 2nd, 2020, 12:50 am
by Emiliano
Do you have any document like that for PoP2 or SNES PoP?
Just cofirm or deny, I will search by myself

Re: Special rooms and tiles

Posted: July 2nd, 2020, 6:23 am
by Norbert
Emiliano Fierro wrote: July 2nd, 2020, 12:50 amDo you have any document like that for PoP2 or SNES PoP?
PoP2: https://www.popot.org/documentation.php ... cialEvents
PoP1 SNES: https://www.popot.org/documentation.php ... cialEvents

Re: Special rooms and tiles

Posted: July 2nd, 2020, 6:28 am
by Emiliano
Thanks Norbert :D