I know it is possible to trigger spikes enabling the option
Allow Triggering any Tile
I already did this situation in my mod Jaffar's Multi-Life but it was not very important
I'm sure some other users have seen this
Is there any way to fix it?
Re: Triggering spikes
Posted: June 23rd, 2020, 7:33 am
by atrueprincefanfrom18
I think I have saw this before but I don't know how to fix it... Maybe try changing some things...
Re: Triggering spikes
Posted: June 23rd, 2020, 2:44 pm
by Dh73
Emiliano Fierro wrote: ↑June 20th, 2020, 1:18 am
I know it is possible to trigger spikes enabling the option
Allow Triggering any Tile
I already did this situation in my mod Jaffar's Multi-Life but it was not very important
I'm sure some other users have seen this
Is there any way to fix it?
this happens with the harmless standing spikes, instead with all active spikes It works good
Re: Triggering spikes
Posted: July 7th, 2020, 9:47 am
by David
Emiliano Fierro wrote: ↑June 20th, 2020, 1:18 am
I know it is possible to trigger spikes enabling the option
Allow Triggering any Tile
[...]
Is there any way to fix it?
This glitch happens to spikes with modifier = 9 (or above).
Search: 80 3E 28 43 09 75 0A
Change: 75 to 7C (offset in unpacked 1.0: 0xA311)