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Re: Custom Graphics

Posted: April 2nd, 2022, 6:14 pm
by Emiliano
Try this, use the 16 colors supported by the 16 color bmp.
Keep the original colors, put them in any dungeon picture, re-import it and once you know the equal colors, use the 16 colors for drawing
0 0 0 (background, invisible)
128 0 0
0 128 0
0 0 128
128 128 0
128 0 128
0 128 128
128 128 128
192 192 192
255 0 0
0 255 0
0 0 255
255 255 0
255 0 255
0 255 255
255 255 255

Re: Custom Graphics

Posted: April 2nd, 2022, 8:36 pm
by dmitry_s
Yeah, that's what I was thinking of doing.

It looks like the only way to change the floor color is by modifying pillar and gate images to use a different indexed color in those areas.

Re: Custom Graphics

Posted: April 3rd, 2022, 10:15 pm
by Norbert
David wrote: March 13th, 2022, 3:25 pmI have searched for identical files between [...]

Here are the results: [...]
Thanks, I've updated the pages.

Re: Custom Graphics

Posted: April 4th, 2022, 4:15 am
by Emiliano
Hello again, I tried making the graphics but there are some troubles, the orange and red dungeons do not have the walls palette don't worry, keep it as for SdlPoP permanently; and with the grey dungeon with turqoise floor, I tried with the level door green colors, but the problem is with the shady areas, I do not know how to color them darker, use my advice of the 16 colors.
I will abandon the idea of these graphics, at least for now, sorry, I'm busy for now.

Re: Custom Graphics

Posted: April 5th, 2022, 6:30 am
by Emiliano
Hi, I'm back to this thread, some days ago I noticed 4D Player is not in the forum anymore, his account seems blokced or something.
I knew this when I searched for David's Shadow fixed but the thread is not available, fortunately I have a copy of the file, I used it in my 6th mod, I recovered the file, thank you David, this is really useful for everyone
<item value="783" path="res783.bmp"/>
<item value="784" path="res784.bmp"/>
Please watch this video, that bug made me ask for a fixed file:

Re: Custom Graphics

Posted: April 6th, 2022, 4:26 am
by Emiliano
Hello, I bring a new guard variation, this is NOT KJ's guard, I was supposed to do this for Jaffar's Multi-Life and so the mod name, compare it with the mentioned file, see the blood splash, the hat dot colors, the Chomped and Spiked frames, it is NOT the same, this comes from my Original Vizier Fixed, look…
By the way, I will fix Jaffar's Multi-Life in the next days, but Lihinghntom's Palace will remain unaltered, I improved modding since Suave Prince taught me to use Apoplexy, gracias maestro, thank you to Norbert too for the level editor.
Edit: there were a two frame error, yes I'm so rigid with this things.