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PoP dislikes

Posted: November 6th, 2019, 3:40 pm
by Emiliano
Write everything you dislike about Prince of Persia
I do not like copy protection and the skill 7

Re: PoP dislikes

Posted: November 10th, 2019, 1:27 am
by Shauing
The guard on Level 8 on the DOS version. At least one death guaranteed.
Forgetting to not run after defeating Jaffar. I fall down and die, having to fight him again.
That you cannot hold the arrow key during a fight to move, you have to press it constantly, moving one step at a time.
When you press up during a run and the Prince doesn't jump, leading to a death.

Levels 8 and 10 on my The Queen Of Light mod.
The former due to the tedious labyrinth-like level I made (you go back to the start room or checkpoint room if going the wrong way), plus adding the ''static loose'' tile as an obstacle. If I complete v3.0, that level will at least no longer have that dumb labyrinth idea.
The latter level has too many close fire tiles at some rooms, lagging the game somewhat and messing up the timing of strike and attack against the Queen. Again, if I finish v3.0, I might space these tiles and remove some to avoid that much slowdown.

The monster boss on Level 17 of the SNES port. A good idea executed poorly due to the fighting and pacing not quite fitting with the fight, which is also laggy. One of the very few duds on an otherwise great port/expansion.
The conveyor belts. Historically dubious (as DavidxNewton put it), slows down the game and can make you fail a jump as it moves you pixel by pixel, which is not how you move in this game.
The one-hit kill attack by Jaffar if you fail to strike/block his attack during the magic phase.
Levels 16-19 length. Somewhat tedious, especially 19 with several closing tiles, forcing you to go through long paths or re-doing puzzles to open the next door.
Censored blood and torture scene removed in the US version. I don't mind that much the latter, but the former is present on all other ports and its pretty unrealistic to be chopped/crushed/burned/etc. and not a bit of gore is displayed. And as we have seen, graphics for some removed deaths show that the gore was going to be present but was probably censored at the end of development!

Re: PoP dislikes

Posted: March 2nd, 2020, 8:03 am
by yourantumayel69
I'm not a dislikes of Prince of Persia, but I don't like:
1. Copy protection
2. Many chomper tile in this room
3. Many loose floor in this room

Re: PoP dislikes

Posted: March 17th, 2020, 11:18 am
by atrueprincefanfrom18
1. Copy protection (but now it's bypassed, so that's fine).
2. Guard who has Level 7 skill
3. Not having any key stroke(s) of directly jumping up and left, or up and right (diagonally left and diagonally right, upside).

Rest is fine :)

Re: PoP dislikes

Posted: March 21st, 2020, 5:55 pm
by David
atrueprincefanfrom18 wrote: March 17th, 2020, 11:18 am 3. Not having any key stroke(s) of directly jumping up and left, or up and right (diagonally left and diagonally right, upside).
You can use Home and Page Up, or numpad 7 and 9.
See also this: https://github.com/NagyD/SDLPoP/issues/ ... -569385932

Re: PoP dislikes

Posted: March 21st, 2020, 6:13 pm
by atrueprincefanfrom18
David wrote: March 21st, 2020, 5:55 pm You can use Home and Page Up, or numpad 7 and 9.
See also this: https://github.com/NagyD/SDLPoP/issues/ ... -569385932
No David, I meant like these:

Inkedprince_003_LI.jpg
Inkedprince_003_LI.jpg (823.75 KiB) Viewed 1295 times
Inkedprince_002_LI.jpg
Inkedprince_002_LI.jpg (823.98 KiB) Viewed 1295 times

I wanted to have something like that in PoP... Even if there is a blackhole in between and a tile next to it in the top row, the Kid could grab it logically, if it's not that long distance...

Re: PoP dislikes

Posted: March 21st, 2020, 6:33 pm
by Shauing
atrueprincefanfrom18 wrote: March 21st, 2020, 6:13 pm
David wrote: March 21st, 2020, 5:55 pm You can use Home and Page Up, or numpad 7 and 9.
See also this: https://github.com/NagyD/SDLPoP/issues/ ... -569385932
No David, I meant like these:


Inkedprince_003_LI.jpg


Inkedprince_002_LI.jpg


I wanted to have something like that in PoP... Even if there is a blackhole in between and a tile next to it in the top row, the Kid could grab it logically, if it's not that long distance...
Hey, it's a similar idea I have for my third SNES hack (if it can be implemented)!