Nice find!
It's specifically based on PoP2.
Even the copy protection is like in PoP2 (at 21:20). Apparently it's enough to press enter twice.
And the player says that Alt+G is save (at 27:00). Again, as in PoP2.
In fact, many key combinations match PoP2: Esc, Alt+Q, Alt+A, Alt+S, Alt+M, Alt+R, Alt+L, Alt+G, Alt+H all do the same as in PoP2.
Norbert wrote: ↑January 16th, 2019, 2:48 pm
Numpad 0 can be used to hold ledges.
It's also good do know that Space is for attack.
It works like Ctrl in PoP2: Press it to draw your stick (the player calls it "Q-tip" at 24:40), and press it again to attack.
You can put it away with the down arrow.
You can turn around with or without Shift. Without Shift the character does a backflip, with Shift he just immediately turns around.
However, if you're holding your stick, then you need to hold Shift to turn around (again like in PoP2).
Home and Page Up do a standing jump as in PoP2.
For a running jump, you have to press Home (left) or Page Up (right) while running. The up arrow won't work: it stops the running and the character just jumps up.
It seems that you can't step off ledges with Shift+Left/Right.
As the player says (at 24:24), you'd better use
DOSBox Daum.
In regular DOSBox, if you hold the down arrow (crouch) for example, the character crouches (it looks somewhat like bowing) then immediately stands up, then crouches again, and this time he stays so.