Another game inspired by PoP.
Taiwanese, apparently, with Journey to the West themes.
https://www.twitch.tv/videos/361980947
By the way, gameplay on the stream is preceded by footage from the recently mentioned Commando; another 'coincidence'.
Qi Tian Da Sheng
Re: Qí Tiān Dà Shèng
Its name is: 齐天大圣 (Qí Tiān Dà Shèng)
I've attached the game to this post.
Playable version here:
https://archive.org/details/great_sage_heaven_equal_dos
Numpad 0 can be used to hold ledges.
I've attached the game to this post.
Playable version here:
https://archive.org/details/great_sage_heaven_equal_dos
Numpad 0 can be used to hold ledges.
- Attachments
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- QTDS.zip
- (3.22 MiB) Downloaded 191 times
Re: Qi Tian Da Sheng
Nice find!Norbert wrote: ↑January 16th, 2019, 1:16 pm Another game inspired by PoP.
Taiwanese, apparently, with Journey to the West themes.
https://www.twitch.tv/videos/361980947
It's specifically based on PoP2.
Even the copy protection is like in PoP2 (at 21:20). Apparently it's enough to press enter twice.
And the player says that Alt+G is save (at 27:00). Again, as in PoP2.
In fact, many key combinations match PoP2: Esc, Alt+Q, Alt+A, Alt+S, Alt+M, Alt+R, Alt+L, Alt+G, Alt+H all do the same as in PoP2.
It's also good do know that Space is for attack.
It works like Ctrl in PoP2: Press it to draw your stick (the player calls it "Q-tip" at 24:40), and press it again to attack.
You can put it away with the down arrow.
You can turn around with or without Shift. Without Shift the character does a backflip, with Shift he just immediately turns around.
However, if you're holding your stick, then you need to hold Shift to turn around (again like in PoP2).
Home and Page Up do a standing jump as in PoP2.
For a running jump, you have to press Home (left) or Page Up (right) while running. The up arrow won't work: it stops the running and the character just jumps up.
It seems that you can't step off ledges with Shift+Left/Right.
As the player says (at 24:24), you'd better use DOSBox Daum.
In regular DOSBox, if you hold the down arrow (crouch) for example, the character crouches (it looks somewhat like bowing) then immediately stands up, then crouches again, and this time he stays so.
Re: Qi Tian Da Sheng
I think Alt+J switches to joystick mode, but the game thinks that the joystick is always in the upper-left position and the character will keep jumping left.
This happens even if I configure DOSBox to emulate a joystick using the keyboard.
Alt+K restores keyboard mode.
Interestingly, in keyboard mode you can control with the WERSDF and UIOJKL keys as in PoP2.
You can use Insert instead, in fact all the numpad keys are interchangeable with the cursor keys.
By the way, you can climb down with Shift+Down.
I started to play this game from the beginning to the end, and I am making maps while doing do.
Level 1:
Spoiler: show
Let's see, I have 3 hit points, I start by falling, I'm attacked immediately, I have to jump over two bottomless pits, climb up, jump to a lower platform, climb down to another screen...
Level 2:
Spoiler: show
In the cave we have some loose floors, stone doors, and buttons that open the doors.
Level 3:
Spoiler: show
Someone attacks me from behind just as I start the level!
Re: Qí Tiān Dà Shèng
Re: Qí Tiān Dà Shèng
I've continued playing the game.
That makes the game much less frustrating.
My thoughts about the solution:
Level 3 continued:
End of level 3.
Glitches on level 3:
Level 4:
End of level 4.
By the way, in this game, gates play their open/close animations only when you enter their room, not when you press the button.
This is different from PoP.
Level 5:
End of level 5.
I haven't started level 6 yet.
And not just because of the controls, but also because it lets you use savestates.David wrote: ↑January 19th, 2019, 6:16 pm As the player says (at 24:24), you'd better use DOSBox Daum.
That makes the game much less frustrating.
Thank you!
My thoughts about the solution:
Spoiler: show
Spoiler: show
You need to jump onto the cloud to finish the level.
Glitches on level 3:
Spoiler: show
Spoiler: show
This level has a new type of enemies.
By the way, in this game, gates play their open/close animations only when you enter their room, not when you press the button.
This is different from PoP.
Level 5:
Spoiler: show
Most of this level is made of wood, which reminded me of the first two levels of
I haven't started level 6 yet.
Re: Qí Tiān Dà Shèng
I didn't expect you to get back to this. 

Yeah, it's one of those things where you think: how could anyone ever guess this. Trial and error...
That (I trimmed your spoiler) is scary, especially if one would be playing without save states.
Re: Qi Tian Da Sheng
Level 6:
End of level 6.
Level 7:
End of level 7 and the game.
Ending:
Miscellaneous notes:
I noticed only after completing the game that the Hall of Fame screen (Alt+H) shows the remaining time (at the bottom).
It doesn't seem to elapse on the first two levels.
Another thing I noticed only now: When you press Esc on the Load Game screen (Alt+L), the screen returns to the game without any transition.
It's a bit odd considering that the game otherwise just loves transitions.
Speaking of transitions, they are always chosen in the same order:
vertical blinds, horizontal blinds, diamond blinds, circle in, circle out.
The exception is when restarting the level: In that case a transition is played, the next one is skipped, and the next-next one is used next time.
Spoiler: show
This level has new a kind of guard.
Level 7:
Spoiler: show
In the first room with double columns, it seems I could go right, but I can't. This game just loves invisible walls...
Ending:
Spoiler: show
Then you can enter your name to the Hall of Fame.
Miscellaneous notes:
I noticed only after completing the game that the Hall of Fame screen (Alt+H) shows the remaining time (at the bottom).
It doesn't seem to elapse on the first two levels.
Another thing I noticed only now: When you press Esc on the Load Game screen (Alt+L), the screen returns to the game without any transition.
It's a bit odd considering that the game otherwise just loves transitions.
Speaking of transitions, they are always chosen in the same order:
vertical blinds, horizontal blinds, diamond blinds, circle in, circle out.
The exception is when restarting the level: In that case a transition is played, the next one is skipped, and the next-next one is used next time.