Mods with POP Bonus Levels from inferior ports?
Posted: May 21st, 2018, 10:57 pm
Hopefully this is the best place to post this. I've done of few searches and they haven't turned anything up, but I can't be the first person to have this idea.
Has anyone tried porting the bonus levels of the "inferior" ports of POP1 to one of the better ones, i.e. DOS or SNES?
From what I understand, if you've played through those two versions, what you've missed out on is:
I'd really like to check these out, but I'd rather not suffer through broken controls, physics, and other issues to do it. If they haven't been recreated already, would these even be feasible with current level editors? I know at least one Mega Drive level introduces a new potion that temporarily stops time - is this outside the scope of what a mod can do?
Has anyone tried porting the bonus levels of the "inferior" ports of POP1 to one of the better ones, i.e. DOS or SNES?
From what I understand, if you've played through those two versions, what you've missed out on is:
- The Training level from the GameBoy Color port
- Levels 6, 7, 12, and 15 from the Mega Drive version (Europe only)
- The second/final battle with Jaffar outside the tower from the Japanese PC, Turbografx CD, and Sega CD versions
- The seven levels from the Java mobile phone game Prince of Persia: Harem Adventures, which isn't a "version" of POP1 but is still part of the pre-Sands of Time series and definitely has less-than-ideal controls
I'd really like to check these out, but I'd rather not suffer through broken controls, physics, and other issues to do it. If they haven't been recreated already, would these even be feasible with current level editors? I know at least one Mega Drive level introduces a new potion that temporarily stops time - is this outside the scope of what a mod can do?