Hi all, my question is the following:
You know that POP 1 can have a different dungeon/palace graphic set (like in pop total pack), but I've always wondered if the prince can have more dungeon/palace graphics sets in one, for example level 1 and 2 with snes graphics, 3 with brown, 4 and 5 (palace) with the blue marble, 6 with original, etc. Imagine the snes prince but in pc, every 3 (or 2 or 1) level will change to different graphics.
In summary, can prince have more tile graphic sets in one? It would be nice if could do this, doesn't it?
Can Prince have more tile graphics?
Can Prince have more tile graphics?
This will be my face if you can't win any of my mods
Re: Can Prince have more tile graphics?
Well, Versions 1.3 and up had four different dungeons and two different palaces, but these were likely just palette swaps. My guess is that you would have to severely hack the exe and place some more VDUNGEON and VPALACE files into the folder.
Re: Can Prince have more tile graphics?
Really? poirot (I don't know who is him ) has done it?, well it was just a question I was wondering very often. It could be a good idea to a special mod , however if the way to do it is hacking, "HACKING", I won't do it
Anyway, thank you both for answering.
Anyway, thank you both for answering.
This will be my face if you can't win any of my mods
Re: Can Prince have more tile graphics?
I've recently made a hack that allows more than 2 types of levels:
Link: http://www.freeweb.hu/princepersia/en/p ... env_dl.htm
You need to start PRINCEw3.EXE to see it work.
For demonstration purposes, I've set each level to a different environment, but this is not necessary.
Also, the included 3env.txt lists the modifications needed.
Link: http://www.freeweb.hu/princepersia/en/p ... env_dl.htm
You need to start PRINCEw3.EXE to see it work.
For demonstration purposes, I've set each level to a different environment, but this is not necessary.
Also, the included 3env.txt lists the modifications needed.
Re: Can Prince have more tile graphics?
Whoa, this is awesome, David! However, why the hell doesn't the BBCode work properly?
Re: Can Prince have more tile graphics?
It's great, that is what I was talking about. Really thanks.David wrote:I've recently made a hack that allows more than 2 types of levels:
Link: http://www.freeweb.hu/princepersia/en/p ... env_dl.htm
You need to start PRINCEw3.EXE to see it work.
For demonstration purposes, I've set each level to a different environment, but this is not necessary.
Also, the included 3env.txt lists the modifications needed.
But David can you explain me how can I use it in my own mod? what are the files that I have to use?
This will be my face if you can't win any of my mods
Re: Can Prince have more tile graphics?
I would like to see this in action, David.David wrote:I've recently made a hack that allows more than 2 types of levels:
Link: http://www.freeweb.hu/princepersia/en/p ... env_dl.htm
Can you provide me/us with a new URL for the package?
Re: Can Prince have more tile graphics?
Yes, mk1995 has attached it to one of his posts:
viewtopic.php?p=11036#p11036
You need to start the included PRINCEw3.EXE.
The graphics files have numbered names like V0.DAT, V1.DAT, ..., because if I used names (e.g. VDUNGEON.DAT, VPALACE.DAT, and then Vname.DAT), there would be no space in the EXE to store the names.
At 0x1c842 in PRINCEw3.EXE you can find the table that determines which level has which environment. (which is also present in the original EXE)
The following list shows which numbers can be used for which graphics types:
0, 4, 8, ... : dungeons that use dungeon wda - all dungeons
1, 5, 9, ... : palaces that use dungeon wda
2, 6, 10, ... : dungeons that use palace wda - I don't know of such graphics
3, 7, 11, ... : palaces that use palace wda
The lowest bit of the number of the environment determines the type of the environment: 0 means dungeon, 1 means palace.
The next bit of the number determines the wall drawing algorithm to use: 0 means dungeon, 1 means palace.
Also, the included 3env.txt lists all the modifications I made to the EXE.
viewtopic.php?p=11036#p11036
You need to start the included PRINCEw3.EXE.
The graphics files have numbered names like V0.DAT, V1.DAT, ..., because if I used names (e.g. VDUNGEON.DAT, VPALACE.DAT, and then Vname.DAT), there would be no space in the EXE to store the names.
At 0x1c842 in PRINCEw3.EXE you can find the table that determines which level has which environment. (which is also present in the original EXE)
The following list shows which numbers can be used for which graphics types:
0, 4, 8, ... : dungeons that use dungeon wda - all dungeons
1, 5, 9, ... : palaces that use dungeon wda
2, 6, 10, ... : dungeons that use palace wda - I don't know of such graphics
3, 7, 11, ... : palaces that use palace wda
The lowest bit of the number of the environment determines the type of the environment: 0 means dungeon, 1 means palace.
The next bit of the number determines the wall drawing algorithm to use: 0 means dungeon, 1 means palace.
Also, the included 3env.txt lists all the modifications I made to the EXE.