Mods not yet on PoPOT
Re: Mods not yet on PoPOT
Single screen prison - level 1
Re: Mods not yet on PoPOT
That is one of three tricks that I am unable to do myself.
I've tried it many times, but it's just not working for me.
I've tried it many times, but it's just not working for me.

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- Sultan
- Posts: 153
- Joined: February 27th, 2010, 8:35 pm
- Location: United States
Re: Mods not yet on PoPOT
I second Norbert here. I am unable to perform the trick in yaqxsw's video. Below are my two solutions.
Intermediate:
Advanced:
It is safe to classify yaqxsw's third solution as "expert"
Intermediate:
Advanced:
It is safe to classify yaqxsw's third solution as "expert"

Re: Mods not yet on PoPOT
third solution trick is cool tooIt is safe to classify yaqxsw's third solution as "expert"

Re: Mods not yet on PoPOT
Thanks for adding your ways of finishing the level, Kaslghnoon.
It's cool that a level that appears to be difficult to finish actually has three solutions.
It's cool that a level that appears to be difficult to finish actually has three solutions.
Re: Mods not yet on PoPOT
Intermediate: So the guard goes forward if the kid is turning in the air?
Advanced and expert: I noticed only now that the room is linked to itself at the bottom.
That's why I didn't even think of falling through the wall.
Even though that's how I got through the room of the second guard in "want hard". -> viewtopic.php?p=15649#p15649
(But yaqxsw did that with another trick instead.)
Advanced and expert: I noticed only now that the room is linked to itself at the bottom.
That's why I didn't even think of falling through the wall.
Even though that's how I got through the room of the second guard in "want hard". -> viewtopic.php?p=15649#p15649
(But yaqxsw did that with another trick instead.)
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- Sultan
- Posts: 153
- Joined: February 27th, 2010, 8:35 pm
- Location: United States
Re: Mods not yet on PoPOT
My pleasure.Norbert wrote:Thanks for adding your ways of finishing the level, Kaslghnoon.
Yes, this has always been the case. To my knowledge, this maneuver is a crucial part in solving one of the palace levels in Falcury's "Secrets of the Citadel" mod.David wrote:So the guard goes forward if the kid is turning in the air?
Re: Mods not yet on PoPOT
I found a walkthrough video for an unknown levelset:
http://www.youtube.com/watch?v=CH0ODbib ... ED1acebQ9Q -- Legendary Games from the Past - Prince of Persia
The description has a (working!) download link.
There is another video from the same user showing further levels of the set:
http://www.youtube.com/watch?v=c2cBylVA ... ED1acebQ9Q -- Prince of Persia, Istaria's custom maps 2-4
http://www.youtube.com/watch?v=CH0ODbib ... ED1acebQ9Q -- Legendary Games from the Past - Prince of Persia
The description has a (working!) download link.
There is another video from the same user showing further levels of the set:
http://www.youtube.com/watch?v=c2cBylVA ... ED1acebQ9Q -- Prince of Persia, Istaria's custom maps 2-4
Re: Mods not yet on PoPOT
I've added this mod to popot.org a couple of days ago, on November 3rd.David wrote:I found a walkthrough video for an unknown levelset:
http://www.youtube.com/watch?v=CH0ODbib ... ED1acebQ9Q -- Legendary Games from the Past - Prince of Persia
The description has a (working!) download link.
There is another video from the same user showing further levels of the set:
http://www.youtube.com/watch?v=c2cBylVA ... ED1acebQ9Q -- Prince of Persia, Istaria's custom maps 2-4
I've decided to go for an 'in-between solution' here. So not "none" and neither "mass add".Norbert wrote:I guess when I have time - should be in the near future - I'll go through them to see which ones pass the threshold of notability(*) and I'll mass add those to popot.org.
(*) Not almost-copies of others, more than a couple of levels changed, things like that. At first glance 15-25% or so of them.
Or maybe none, if I decide it's too much work and not necessary since they're already available here.I dunno, we'll see.
The 'in-between solution' is:
If someone thinks one or more of the mods should be added to popot.org and is willing to create screenshots, then I'll add those mods.
Re: Mods not yet on PoPOT
I found yet another mod: viewtopic.php?f=73&t=3379 (Level11 by pcbeetje)
This has only one modified level, though.
EDIT:
Do you remember the "Rise of the Prince" page that had many things except a download?
http://riseoftheprince.tripod.com/manual.html
(It was on mentioned in the PoPUW forum, but that topic is missing from the archive: http://www.popot.org/popuw_forum_archive/mia.php)
I found out that there is a hidden levels.dat on the site.
I followed these links:
http://riseoftheprince.tripod.com/robots.txt
http://members.tripod.com/riseoftheprince/sitemap.xml (This won't load from the link, you should copy-paste the URL.)
http://riseoftheprince.tripod.com/tmp/index.html
http://riseoftheprince.tripod.com/tmp/levels.dat.txt <- This is the actual levels.dat!
According to the screenshot (http://riseoftheprince.tripod.com/lvl1/index.html), this mod would have altered graphics, but I can't find that.
This has only one modified level, though.
EDIT:
Do you remember the "Rise of the Prince" page that had many things except a download?
http://riseoftheprince.tripod.com/manual.html
(It was on mentioned in the PoPUW forum, but that topic is missing from the archive: http://www.popot.org/popuw_forum_archive/mia.php)
I found out that there is a hidden levels.dat on the site.
I followed these links:
http://riseoftheprince.tripod.com/robots.txt
http://members.tripod.com/riseoftheprince/sitemap.xml (This won't load from the link, you should copy-paste the URL.)
http://riseoftheprince.tripod.com/tmp/index.html
http://riseoftheprince.tripod.com/tmp/levels.dat.txt <- This is the actual levels.dat!
According to the screenshot (http://riseoftheprince.tripod.com/lvl1/index.html), this mod would have altered graphics, but I can't find that.
Re: Mods not yet on PoPOT
I completed levels 1 and 2.
Level 1: Mostly straightforward until the first blue guard. The level has 3 exits, so if you can't reach one of them, then you picked the wrong one.
There are some places where you can't go.
Level 2: You have to use some slow-fall potions, at least on the path I found. But there also are some invert potions, just to annoy you.

On level 2, there are two big potions, but:
- I can get to the upper one, but I can't finish the level after that.
The nearest exit is too far and slow-fall ends by then. (Or does it?)
The path to the other exit is blocked by a gate that was closed by a button on the path to the big potion. (And I already broke the button that would open it.)
- I can't even get to the lower one. The kid starts this level with 4 HP (level 1 has 1 obtainable big potion), but it seems that on the path down, the kid must lose 4 HP.
Re: Mods not yet on PoPOT
Some found new mods not on PoPOT? It will interesting for me
best it, if this mod level hard 
Today I make new MOD. I will copy into new MOD most interesting maps from the "Mods not yet on PoPOT"
Some levels I will fix mistake, some only copy, some need create to end (some good map are not created to end). 


Today I make new MOD. I will copy into new MOD most interesting maps from the "Mods not yet on PoPOT"

