Page 8 of 9
Re: Custom Graphics
Posted: July 22nd, 2020, 11:28 pm
by Emiliano
Norbert wrote: ↑July 22nd, 2020, 11:24 pm
Those warm and cold graphics are interesting.
It might be nice if you could use cold in the dungeon, and warm in the palace...
I haven't thought about it, I may merge both in another mod
![Winking ;)](./images/smilies/icon_e_wink.gif)
Thanks for advicing
Re: Custom Graphics
Posted: July 23rd, 2020, 4:44 am
by atrueprincefanfrom18
Blue color looks good anyway!
Re: Custom Graphics
Posted: July 27th, 2020, 7:57 pm
by Coco
I just noticed this subject. Cool graphics.
Re: Custom Graphics
Posted: August 2nd, 2020, 6:01 am
by yourantumayel69
Emiliano Fierro wrote: ↑May 9th, 2020, 6:36 pm
Greyscales graphics I will not post previews of this one, the name expalins it, you may dislike these graphics
I use greyscales graphics, but I can change character graphics myself, like
KX Game
Re: Custom Graphics
Posted: August 2nd, 2020, 6:14 am
by Emiliano
yourantumayel69 wrote: ↑August 2nd, 2020, 6:01 am
Emiliano Fierro wrote: ↑May 9th, 2020, 6:36 pm
Greyscales graphics I will not post previews of this one, the name expalins it, you may dislike these graphics
I use greyscales graphics, but I can change character graphics myself, like
KX Game
I finally posted them in
page 6
Re: Custom Graphics
Posted: August 17th, 2020, 2:00 pm
by yourantumayel69
yourantumayel69 wrote: ↑June 14th, 2020, 2:23 am
Dark brown VDUNGEON.DAT (normal) and VPALACE.DAT (fixed with Indonesian walls: red and white) from
Indonesian Masterpiece
Note: chomper tile like
Prince of Wateria
prince_000.png
VDUNGEON.DAT
prince_001.png
VPALACE.DAT
VPALACE.DAT
Indonesian Masterpiece session (fixed, I got a mistake about palace graphics, chomper tile like
Prince of Wateria)
Re: Custom Graphics
Posted: March 5th, 2022, 10:30 pm
by Norbert
After almost 4 years, I've finally updated the DAT files overviews at PoPOT.
It's still not 100% complete, but there's a lot more listed now.
(Some of the WDA palace images need improvement... I know.)
I've added them using automated processes, so the author (creator) names are still missing.
If the author is missing, feel free to let me know who created it.
Example: KID.DAT 035 was created by Norbert
If you tell me more than 1 thing, it's best to do it in one post; not in lots of separate posts.
Re: Custom Graphics
Posted: March 5th, 2022, 10:38 pm
by Emiliano
Norbert wrote: ↑March 5th, 2022, 10:30 pm
After almost 4 years, I've finally updated the DAT files overviews at PoPOT.
It's still not 100% complete, but there's a lot more listed now.
(Some of the WDA palace images need improvement... I know.)
I've added them using automated processes, so the author (creator) names are still missing.
If the author is missing, feel free to let me know who created it.
Example: KID.DAT 035 was created by Norbert
If you tell me more than 1 thing, it's best to do it in one post; not in lots of separate posts.
Really thank you Norbert
![Grinning :D](./images/smilies/icon_e_biggrin.gif)
I like you added my monochromatic graphics
Re: Custom Graphics
Posted: March 13th, 2022, 3:25 pm
by David
Norbert wrote: ↑March 5th, 2022, 10:30 pm
I've added them using automated processes, so the author (creator) names are still missing.
If the author is missing, feel free to let me know who created it.
Example: KID.DAT 035 was created by Norbert
If you tell me more than 1 thing, it's best to do it in one post; not in lots of separate posts.
I have searched for identical files between these new DATs on PoPOT, all mods on PoPOT, and other DATs I have downloaded earlier from this thread.
Here are the results:
VDUNGEON.DAT:
VPALACE.DAT:
KID.DAT:
FAT.DAT:
SHADOW.DAT:
VIZIER.DAT:
SKEL.DAT:
PRINCE.DAT:
GUARD.DAT:
Re: Custom Graphics
Posted: April 1st, 2022, 10:50 pm
by AJprince
Inspired by Emiliano Fierro's prince 1.3/1.4 Dungeon level colors backported to prince 1.0 VDUNGEON.DAT,
here is a PRINCE.DAT that you can use with SDLPoP that includes the three colors from Prince 1.3/1.4 as well as two new ones. Orange and Red were created with the help of
https://accessiblepalette.com/ to find the same brightness/lightness as the Green level color. These new colors replace the 2 slots that the altered Palace colors used so only original Palace colors can be used with this PRINCE.DAT.
color(0=blue,1=green,2=gray,3=gold,4=orange,5=red)
![screenshot_0.png](./download/file.php?id=4037&sid=89f0e36c5ca8c3063ec912356e5e4088)
- screenshot_0.png (7.13 KiB) Viewed 3213 times
![screenshot_1.png](./download/file.php?id=4038&sid=89f0e36c5ca8c3063ec912356e5e4088)
- screenshot_1.png (7.93 KiB) Viewed 3213 times
![screenshot_2.png](./download/file.php?id=4039&sid=89f0e36c5ca8c3063ec912356e5e4088)
- screenshot_2.png (6 KiB) Viewed 3213 times
![screenshot_3.png](./download/file.php?id=4040&sid=89f0e36c5ca8c3063ec912356e5e4088)
- screenshot_3.png (6.72 KiB) Viewed 3213 times
![screenshot_4.png](./download/file.php?id=4041&sid=89f0e36c5ca8c3063ec912356e5e4088)
- screenshot_4.png (4.66 KiB) Viewed 3213 times
![screenshot_5.png](./download/file.php?id=4042&sid=89f0e36c5ca8c3063ec912356e5e4088)
- screenshot_5.png (5.84 KiB) Viewed 3213 times
Re: Custom Graphics
Posted: April 1st, 2022, 11:12 pm
by Emiliano
Thank you for the graphics
I liked the red and orange layouts
I did three vdungeon.dat files, so this will not work for DOSBox.
Some time I tried making other three colors but did not look well (yellow, magent and cyan), fortunately your edits look good
![Smiling :)](./images/smilies/icon_e_smile.gif)
Re: Custom Graphics
Posted: April 2nd, 2022, 1:27 am
by dmitry_s
Would it be possible to make walls in gray without the blueish hue but keeping floor tiles a different color, similar to the EGA palette?
Re: Custom Graphics
Posted: April 2nd, 2022, 1:31 am
by Emiliano
dmitry_s wrote: ↑April 2nd, 2022, 1:27 am
Would it be possible to make walls in gray without the blueish hue but keeping floor tiles a different color, similar to the EGA palette?
ega_level.jpg
I think I can make that graphic for you, give me some time
I really enjoy making custome graphics (you know)
By the way, if you put your vdungeon custom graphics in PoP1.3 and PoP 1.4 they will get the color filter too, I will show you later
Re: Custom Graphics
Posted: April 2nd, 2022, 5:33 am
by dmitry_s
That would be great.
I know how to apply palettes programmatically to dungeons and palaces. But I was not able to change floors without affecting pillars and other elements.
Re: Custom Graphics
Posted: April 2nd, 2022, 5:08 pm
by AJprince
Emiliano Fierro wrote: ↑April 2nd, 2022, 1:31 am
dmitry_s wrote: ↑April 2nd, 2022, 1:27 am
Would it be possible to make walls in gray without the blueish hue but keeping floor tiles a different color, similar to the EGA palette?
ega_level.jpg
I think I can make that graphic for you, give me some time
I really enjoy making custome graphics (you know)
By the way, if you put your vdungeon custom graphics in PoP1.3 and PoP 1.4 they will get the color filter too, I will show you later
I think editing the floor always affects something else.
![Sad :(](./images/smilies/icon_e_sad.gif)
Here's a red floor with purple specs.
![prince_000.png](./download/file.php?id=4046&sid=89f0e36c5ca8c3063ec912356e5e4088)
- prince_000.png (4.27 KiB) Viewed 3182 times
![prince_001.png](./download/file.php?id=4047&sid=89f0e36c5ca8c3063ec912356e5e4088)
- prince_001.png (4.68 KiB) Viewed 3182 times
Also, I zipped some palette files for anyone to check out.
![Smiling :)](./images/smilies/icon_e_smile.gif)