Page 8 of 9

Re: Custom Graphics

Posted: July 22nd, 2020, 11:28 pm
by Emiliano
Norbert wrote: July 22nd, 2020, 11:24 pm Those warm and cold graphics are interesting.
It might be nice if you could use cold in the dungeon, and warm in the palace...
I haven't thought about it, I may merge both in another mod ;)
Thanks for advicing

Re: Custom Graphics

Posted: July 23rd, 2020, 4:44 am
by atrueprincefanfrom18
Blue color looks good anyway!

Re: Custom Graphics

Posted: July 27th, 2020, 7:57 pm
by Coco
I just noticed this subject. Cool graphics.

Re: Custom Graphics

Posted: August 2nd, 2020, 6:01 am
by yourantumayel69
Emiliano Fierro wrote: May 9th, 2020, 6:36 pm Greyscales graphics I will not post previews of this one, the name expalins it, you may dislike these graphics
I use greyscales graphics, but I can change character graphics myself, like KX Game

Re: Custom Graphics

Posted: August 2nd, 2020, 6:14 am
by Emiliano
yourantumayel69 wrote: August 2nd, 2020, 6:01 am
Emiliano Fierro wrote: May 9th, 2020, 6:36 pm Greyscales graphics I will not post previews of this one, the name expalins it, you may dislike these graphics
I use greyscales graphics, but I can change character graphics myself, like KX Game
I finally posted them in page 6

Re: Custom Graphics

Posted: August 17th, 2020, 2:00 pm
by yourantumayel69
yourantumayel69 wrote: June 14th, 2020, 2:23 am Dark brown VDUNGEON.DAT (normal) and VPALACE.DAT (fixed with Indonesian walls: red and white) from Indonesian Masterpiece
Note: chomper tile like Prince of Wateria
prince_000.png
VDUNGEON.DAT
prince_001.png
VPALACE.DAT
VPALACE.DAT Indonesian Masterpiece session (fixed, I got a mistake about palace graphics, chomper tile like Prince of Wateria)

Re: Custom Graphics

Posted: March 5th, 2022, 10:30 pm
by Norbert
After almost 4 years, I've finally updated the DAT files overviews at PoPOT.
It's still not 100% complete, but there's a lot more listed now.
(Some of the WDA palace images need improvement... I know.)

I've added them using automated processes, so the author (creator) names are still missing.
If the author is missing, feel free to let me know who created it.
Example: KID.DAT 035 was created by Norbert
If you tell me more than 1 thing, it's best to do it in one post; not in lots of separate posts.

Re: Custom Graphics

Posted: March 5th, 2022, 10:38 pm
by Emiliano
Norbert wrote: March 5th, 2022, 10:30 pm After almost 4 years, I've finally updated the DAT files overviews at PoPOT.
It's still not 100% complete, but there's a lot more listed now.
(Some of the WDA palace images need improvement... I know.)

I've added them using automated processes, so the author (creator) names are still missing.
If the author is missing, feel free to let me know who created it.
Example: KID.DAT 035 was created by Norbert
If you tell me more than 1 thing, it's best to do it in one post; not in lots of separate posts.
Really thank you Norbert :D I like you added my monochromatic graphics

Re: Custom Graphics

Posted: March 13th, 2022, 3:25 pm
by David
Norbert wrote: March 5th, 2022, 10:30 pm I've added them using automated processes, so the author (creator) names are still missing.
If the author is missing, feel free to let me know who created it.
Example: KID.DAT 035 was created by Norbert
If you tell me more than 1 thing, it's best to do it in one post; not in lots of separate posts.
I have searched for identical files between these new DATs on PoPOT, all mods on PoPOT, and other DATs I have downloaded earlier from this thread.

Here are the results:

VDUNGEON.DAT:
Spoiler: show

VPALACE.DAT:
Spoiler: show

KID.DAT:
Spoiler: show

FAT.DAT:
Spoiler: show

SHADOW.DAT:
Spoiler: show
021 = Adventures in Hopeless Sites by Emiliano
022 = Sun graphics by Emiliano (reminds me of the NES prince)
023 = Root Planet by Emiliano, also used in Universe 693 by Emiliano
024 = Escape From Illusion by 4DPlayer (looks like a double-sized fat guard)
025 = Levels of Illusion by 4DPlayer (invisible)
026 = No Chance for Escaping by Emiliano
027 = Lost in the darkness by Emiliano
028 = unknown (dark red clothing, similar to KID.DAT 009)
029 = Space Nightmares by Emiliano (invisible)
030 = Water Graphics by Emiliano
031 = Welcome to the darkness graphics by Emiliano

VIZIER.DAT:
Spoiler: show

SKEL.DAT:
Spoiler: show

PRINCE.DAT:
Spoiler: show

GUARD.DAT:
Spoiler: show
027 = Monsters of Persia by Emiliano, reused in Jaffar's Multi-Life by Emiliano (looks like Jaffar)
028 = Rescue of Persia by Atrueprincefanfrom18 (turns into a skeleton when he dies)
029 = Prince 1 and 1/2 by dmitrys (same as the original?)
030 = Space Nightmares by Emiliano (invisible)

Re: Custom Graphics

Posted: April 1st, 2022, 10:50 pm
by AJprince
Inspired by Emiliano Fierro's prince 1.3/1.4 Dungeon level colors backported to prince 1.0 VDUNGEON.DAT,
here is a PRINCE.DAT that you can use with SDLPoP that includes the three colors from Prince 1.3/1.4 as well as two new ones. Orange and Red were created with the help of https://accessiblepalette.com/ to find the same brightness/lightness as the Green level color. These new colors replace the 2 slots that the altered Palace colors used so only original Palace colors can be used with this PRINCE.DAT.

color(0=blue,1=green,2=gray,3=gold,4=orange,5=red)
screenshot_0.png
screenshot_0.png (7.13 KiB) Viewed 3213 times
screenshot_1.png
screenshot_1.png (7.93 KiB) Viewed 3213 times
screenshot_2.png
screenshot_2.png (6 KiB) Viewed 3213 times
screenshot_3.png
screenshot_3.png (6.72 KiB) Viewed 3213 times
screenshot_4.png
screenshot_4.png (4.66 KiB) Viewed 3213 times
screenshot_5.png
screenshot_5.png (5.84 KiB) Viewed 3213 times

Re: Custom Graphics

Posted: April 1st, 2022, 11:12 pm
by Emiliano
Thank you for the graphics
I liked the red and orange layouts
I did three vdungeon.dat files, so this will not work for DOSBox.
Some time I tried making other three colors but did not look well (yellow, magent and cyan), fortunately your edits look good :)

Re: Custom Graphics

Posted: April 2nd, 2022, 1:27 am
by dmitry_s
Would it be possible to make walls in gray without the blueish hue but keeping floor tiles a different color, similar to the EGA palette?
ega_level.jpg

Re: Custom Graphics

Posted: April 2nd, 2022, 1:31 am
by Emiliano
dmitry_s wrote: April 2nd, 2022, 1:27 am Would it be possible to make walls in gray without the blueish hue but keeping floor tiles a different color, similar to the EGA palette?

ega_level.jpg
I think I can make that graphic for you, give me some time
I really enjoy making custome graphics (you know)
By the way, if you put your vdungeon custom graphics in PoP1.3 and PoP 1.4 they will get the color filter too, I will show you later

Re: Custom Graphics

Posted: April 2nd, 2022, 5:33 am
by dmitry_s
That would be great.

I know how to apply palettes programmatically to dungeons and palaces. But I was not able to change floors without affecting pillars and other elements.

Re: Custom Graphics

Posted: April 2nd, 2022, 5:08 pm
by AJprince
Emiliano Fierro wrote: April 2nd, 2022, 1:31 am
dmitry_s wrote: April 2nd, 2022, 1:27 am Would it be possible to make walls in gray without the blueish hue but keeping floor tiles a different color, similar to the EGA palette?

ega_level.jpg
I think I can make that graphic for you, give me some time
I really enjoy making custome graphics (you know)
By the way, if you put your vdungeon custom graphics in PoP1.3 and PoP 1.4 they will get the color filter too, I will show you later
I think editing the floor always affects something else. :( Here's a red floor with purple specs.
prince_000.png
prince_000.png (4.27 KiB) Viewed 3182 times
prince_001.png
prince_001.png (4.68 KiB) Viewed 3182 times
Cryotek Palette Editor.png
Also, I zipped some palette files for anyone to check out. :)