Alberto wrote: ↑February 2nd, 2024, 12:00 amIf by some miraculous stroke of luck we do end up getting PoP3, I personally would like it to be as close as possible to the original titles: A compelling story, pixel art, simple commands, and challenging platforming. Part of what I like about the original games is that the Kid/Prince feels so human, the single feats he accomplishes are humanly possible, and the dangers are a real concern, e.g. the traps hit him in a realistic way with realistic outcomes, you can't grab a ledge if you're falling to fast. What I mean to say is that it is set in a world with physical limitations similar to ours.
You described exactly what I would want from a new POP game. The fact it feels very grounded, natural, and intuitive are elements that made POP appeal so much to me. Also the fact the gameplay is very methodical and leads naturally to puzzle-like gameplay of figuring out how to get through a room. And the level design in POP1 and 2 are on-point and combine so well with the gameplay mechanics.
I'm very curious what the new POP3 looked like, but at the same time, I'm sure it played nothing like the originals. As much as I love the first two games, it would probably be impossible to sell a publisher on that kind of gameplay, and I'm afraid many gamers these days would just get frustrated and drop it quickly. There's probably a market for this kind of game, but it would be a niche one. It couldn't sustain a huge budget.
Alberto wrote: ↑February 2nd, 2024, 12:00 am
At this point I don't even want 'a game', I just want a document similar to the
PoP2 Bible, just to have a glance at the ideas that could have been.
Yeah, that would be fantastic. One thing I've been thinking is that if fans ever learned what Jordan Mechner planned for POP3, then maybe fans could try to make it themselves as a fangame in the style of POP1/2.