A few months ago, I made a topic with a link to a .zip file containing (almost all) the sprites from the Mac version of Prince of Persia 2.
Today, I'm doing a new topic. Also with a link to a .zip file containing sprites from the Mac version of Prince of Persia 2. However, unlike the first one, this time they are combined into 14 files.
14 level maps. All showing the state of the levels the first time you enter them. Extra rooms are included (if they are linked to the ones you can enter). I also added some colors to them (inspired by the advanced maps for pop1 by Adomatic).
http://realxcv.com/files/maps2.zip
[edit: fixed one of the maps]
Mac sprites... assembled together.
Re: Mac sprites... assembled together.
Nice!
Did you use some custom program to make these?
Did you use some custom program to make these?
Re: Mac sprites... assembled together.
Almost everything was done using POP2Screen (my own app). This includes generating all screens and putting them toghether. Remaining was done in Photoshop.
The stones in level 2 is the only place where I used a screenshot. Everyhing else in that screen is from POP2Screen.
The stones in level 2 is the only place where I used a screenshot. Everyhing else in that screen is from POP2Screen.
Re: Mac sprites... assembled together.
Do you have any plans to release the source code of POP2Screen?
What language did you create it in?
What language did you create it in?
Re: Mac sprites... assembled together.
Maybe later but not now. That's true even in binary form. The app currently uses hardcoded paths, an extremely non-intuitive ui (unless you can guess which unlabeled button does what), and it has to be restarted between each exportation. Also I would need to check if there isn't anything in the code that would prevent me from releasing it, which license can be used, etc.
Anyway, it doesn't do a lot beside exporting various things.
The code was written in Delphi.
Anyway, it doesn't do a lot beside exporting various things.
The code was written in Delphi.
Re: Mac sprites... assembled together.
Major bugs, memory leaks and hardcoded paths removed, app slightly tweaked. I can now release it with its mess called source code. It also comes with required data files as they need a few adjustments to be used with POP2Screen.
How to use:
- Click on the load button and select the folder where the Data folder is. That will probably be the folder where you extracted everything.
- Enter a level number between 1 and 14 and then click Change Level.
- Ignore the 4 buttons as well as the textbox on the left.
Code is based on a disassembly of the Prince of Persia 2 executable. Variables and functions names were either provided, taken from the POP1 source code/documentation or just guessed.
http://realxcv.com/files/POP2Screen.zip
How to use:
- Click on the load button and select the folder where the Data folder is. That will probably be the folder where you extracted everything.
- Enter a level number between 1 and 14 and then click Change Level.
- Ignore the 4 buttons as well as the textbox on the left.
Code is based on a disassembly of the Prince of Persia 2 executable. Variables and functions names were either provided, taken from the POP1 source code/documentation or just guessed.
http://realxcv.com/files/POP2Screen.zip
Re: Mac sprites... assembled together.
New maps!
Almost the same as in the first post but now with doors infos and checkpoint locations.
https://realxcv.com/files/maps2adv.zip
Almost the same as in the first post but now with doors infos and checkpoint locations.
https://realxcv.com/files/maps2adv.zip