(A bit late to the discussion!)
Looks like PoP2 was not well tested (or not coded properly, that guy or the team didn't think of the edge cases well).
By the way, isn't the PoP2 source code released yet? Maybe they should do it now?
David wrote: ↑April 23rd, 2017, 10:52 am
(a) After the shadow came out of the prince, press R and leave the room.
When you come back, the shadow becomes a birdman!
Maybe the game forgets that there was shadow in that room and then just replaces it with guard instead (sword in hand is by default).
David wrote: ↑April 22nd, 2017, 12:52 pm
Not even SaveShad() could save the shadow from falling.
I thought the shadow makes safe steps until the edge and then does a standing jump.
Or does he do that only when coming back?
I guess there are two blocks of code:
Code: Select all
if (shadow_distance_units_from_the_other_end <= SOME_CONSTANT_NUMBER) {
walk_safely_and_jump();
}
else {
do_a_running_jump();
}
Norbert wrote: ↑July 24th, 2013, 8:10 pm
(Hosted at princed.org; hopefully they don't load too slowly.) [...]
Unfortunately, they do. I had to right click, copy video address and paste it in the new tab for 6 videos, because those 6 just stop loading. Don't know if it's my internet problem or the server's.
P.S: Is it possible in SDLPoP to draw a sword without a guard shown? Meaning, can Kid draw his sword at his own wish? Maybe so we can check if the bug (of going through the gate when sword is in action) exists in original PoP? I think it would do, because if you can get through wall when you are in combat, if you can get through a gate when a guard pushes you, technically you should be able to replicate the same bug in PoP1.
My humble request to David: if you get some free time, could you change the code so Kid can draw the sword at his wish? I know it's a lot of work, but I am curious to know if we can replicate the same in PoP1!
