This jump breaks the AI in seemingly every version of the game except 2:
- DOS "IR" pre-release: The enemy doesn't even complete the jump and falls down.
- DOS v1.0: The enemy completes the jump!
- Mac: The enemy completes the jump!
- FM-Towns: The enemy completes the jump... and then stumbles back and falls down when trying to enter combat stance.
- SNES: I couldn't get an enemy to appear in the room.
- DOS v1.1: Fails same way as FM-Towns.
- Xbox: Fails same way as FM-Towns.
I didn't try the Sega Genesis and PC-98 versions, but I'm willing to bet they fail the same way as FM-Towns.
I'm not sure why the IR version fails, but I notice DoRunJump() is slightly different in the two versions, where v1.0 allows to nudge a character back a little bit more for a jump, so that could be why.
I don't know why the later versions fail. Maybe they introduced a bug at the end of OppChasing() that's meant to nudge an enemy forward when they stop running while there's a dangerous tile behind them.