- Amstrad CPC
- Game Boy
- Game Boy Colour
- Game Gear/Master System (these versions are identical)
- Genesis a.k.a. Mega Drive
- NES (there is no Shadow!)
- SAM Coupé
- ZX Spectrum
No additional HP after merging with Shadow
No additional HP after merging with Shadow
After a quick glance at some playthrough videos, I noticed that merging with the Shadow in level 12a does not result in an additional hitpoint being awarded to the Prince in the following ports:
Re: No additional HP after merging with Shadow
According to Jordan Mechner an additional hitpoint is from the stolen life potion on level 5. Those ports probably did not implement the logic.
Re: No additional HP after merging with Shadow
Yes, which makes finally reuniting with Shadow even more satisfying. Interestingly, on the SNES version, Shadow is born with as many HPs as the Prince has at that point, but has 4 when finally confronting him on level 15. Intentional? And it fights very defensively like the first guard on level 8 in eg. the DOS version.
Yep - and that's not the only "fault" in them.
Re: No additional HP after merging with Shadow
Shadow has a skill level of 3.
https://github.com/NagyD/SDLPoP/blob/4b ... g002.c#L47
It has its own logic that includes running towards prince when prince is running towards him. But with the sword out, it should fight like a regular guard by calling the "autocontrol_guard_active" function.
https://github.com/NagyD/SDLPoP/blob/4b ... 02.c#L1192
Re: No additional HP after merging with Shadow
I was talking about the SNES version. In this one, Shadow has fight settings that make him behave very defensively. This is different to the DOS version or SDLPoP.
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