No additional HP after merging with Shadow

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Amethyst
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No additional HP after merging with Shadow

Post by Amethyst »

After a quick glance at some playthrough videos, I noticed that merging with the Shadow in level 12a does not result in an additional hitpoint being awarded to the Prince in the following ports:
  • Amstrad CPC
  • Game Boy
  • Game Boy Colour
  • Game Gear/Master System (these versions are identical)
  • Genesis a.k.a. Mega Drive
  • NES (there is no Shadow!)
  • SAM Coupé
  • ZX Spectrum
dmitry_s
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Re: No additional HP after merging with Shadow

Post by dmitry_s »

According to Jordan Mechner an additional hitpoint is from the stolen life potion on level 5. Those ports probably did not implement the logic.
Amethyst
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Re: No additional HP after merging with Shadow

Post by Amethyst »

dmitry_s wrote: August 4th, 2021, 5:12 am According to Jordan Mechner an additional hitpoint is from the stolen life potion on level 5.
Yes, which makes finally reuniting with Shadow even more satisfying. Interestingly, on the SNES version, Shadow is born with as many HPs as the Prince has at that point, but has 4 when finally confronting him on level 15. Intentional? And it fights very defensively like the first guard on level 8 in eg. the DOS version.
dmitry_s wrote: August 4th, 2021, 5:12 am Those ports probably did not implement the logic.
Yep - and that's not the only "fault" in them. :mrgreen:
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Re: No additional HP after merging with Shadow

Post by dmitry_s »

Amethyst wrote: August 4th, 2021, 12:13 pm And it fights very defensively like the first guard on level 8 in eg. the DOS version.
Shadow has a skill level of 3.
https://github.com/NagyD/SDLPoP/blob/4b ... g002.c#L47

It has its own logic that includes running towards prince when prince is running towards him. But with the sword out, it should fight like a regular guard by calling the "autocontrol_guard_active" function.
https://github.com/NagyD/SDLPoP/blob/4b ... 02.c#L1192
Amethyst
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Re: No additional HP after merging with Shadow

Post by Amethyst »

dmitry_s wrote: August 9th, 2021, 7:59 pm Shadow has a skill level of 3.
I was talking about the SNES version. In this one, Shadow has fight settings that make him behave very defensively. This is different to the DOS version or SDLPoP.
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