Some versions deviate, though (this list may well be incomplete):
- FM Towns, PC98, PC Engine, X68000: 9 HPs
- NES: 4 HPs (just a normal guard here!)
- SAM Coupé: 7 HPs
- Sega CD: 8 HPs
- SNES: 21 HPs
Anyway, just a thought
You're not alone. Although this attack feels fitting for a sorcerer, it's frustrating to be killed in one blow and have to restart the battle. I really like that the block-strike-block-strike-etc. chain goes on infinitely with the SNES Jaffar, though, so that a different strategy is called for. That would have been fitting for the other versions too, rather than making him just ever so slightly more difficult than Fatty.
In these versions, Jaffar is on the Princess's level.
On the SNES, the fight with Jaffar has two phases:
I looked up videos of these versions.
Indeed; the X68000 port curiously designates the Princess' level as 14 and the room outside where Jaffar is confronted as 15; Level 12b is promoted to 13.
Yes, that's what I meant to say. He has 22 HPs in total but only 21 hits are necessary to dispatch him.David wrote: ↑July 31st, 2021, 2:54 pm On the SNES, the fight with Jaffar has two phases:
A magic battle, where Jaffar has 7 HPs; and a sword battle, where Jaffar has 15 HPs.
The first phase ends when Jaffar has only 1 HP left.
This means that you need to take 7-1+15 = 21 HPs from him, as you wrote.
The Android version of PoP Classic is a bit peculiar in this regard. On Level 12b, Jaffar appears with 9 HPs. After three hits (i.e. with 6 HPs left), he summons - or transforms into? - the giant from level 6. On Level 13, Jaffar appears again, with 9 HPs, for the final fight.