Some versions deviate, though (this list may well be incomplete):
- FM Towns, PC98, PC Engine, X68000: 9 HPs
- NES: 4 HPs (just a normal guard here!)
- SAM Coupé: 7 HPs
- Sega CD: 8 HPs
- SNES: 21 HPs
Anyway, just a thought

You're not alone.
In these versions, Jaffar is on the Princess's level.
On the SNES, the fight with Jaffar has two phases:
I looked up videos of these versions.
Indeed; the X68000 port curiously designates the Princess' level as 14 and the room outside where Jaffar is confronted as 15; Level 12b is promoted to 13.
Yes, that's what I meant to say.David wrote: ↑July 31st, 2021, 2:54 pm On the SNES, the fight with Jaffar has two phases:
A magic battle, where Jaffar has 7 HPs; and a sword battle, where Jaffar has 15 HPs.
The first phase ends when Jaffar has only 1 HP left.
This means that you need to take 7-1+15 = 21 HPs from him, as you wrote.
The Android version of PoP Classic is a bit peculiar in this regard. On Level 12b, Jaffar appears with 9 HPs. After three hits (i.e. with 6 HPs left), he summons - or transforms into? - the giant from level 6. On Level 13, Jaffar appears again, with 9 HPs, for the final fight.