Norbert wrote: ↑October 17th, 2019, 7:33 pm
One cool thing about the SMS port of PoP is that it can properly process multiple princes!
No joke.
Several of the custom element numbers will place princes.
(In fact, custom elements will add all kinds of crazy things in the level, try it out...)
Yeah, I got Jaffar from the intro to appear when a prince added with 01 fell out of the room.
(01,x=90,y=90 in the first room of level 1)
26 will show a prince entering the exit door, and then the level will end.
Unfortunately the next level won't start.
39 will turn the whole room into flashing pixels, but also kills the prince immediately.
38 does the same, but the prince dies only when he gets to the bottom row.
33 just displays drinking prince frozen in air.
34 will animate the drinking prince, and every time he finishes drinking, the screen fades to black and then back. What's in that potion?
I guess that's the prince from the title screen.
6F displays the Princess!
Actually this code is used on level 14, but the editor doesn't show it.
63 displays Jaffar from the intro with wrong colors. He will even make the hourglass appear!
5F will add a striped square following the prince, but only in that room.
5D will add some smoke flying up.
5A will add Jaffar walking backwards!
41 will add a garbled sprite which eventually turns into the Princess.
Okay, that's enough for now.