The version at popot.org is now fixed, I think. Please check it out and let me know if everything works:MoonlightShadow wrote:Anyone have a solution?
http://www.popot.org/custom_levels/software/0000002.zip
The version at popot.org is now fixed, I think. Please check it out and let me know if everything works:MoonlightShadow wrote:Anyone have a solution?
No it still doesn't work. Nothing happened when I stepped on the button.Norbert wrote:The version at popot.org is now fixed, I think. Please check it out and let me know if everything works:MoonlightShadow wrote:Anyone have a solution?
http://www.popot.org/custom_levels/software/0000002.zip
The KIRILL.DAT file (that is being used as LEVELS.DAT) of this mod is corrupt in most packages.MoonlightShadow wrote:No it still doesn't work. Nothing happened when I stepped on the button.
I wish I could understand what you're talking about Hope David can fix thisNorbert wrote:The KIRILL.DAT file (that is being used as LEVELS.DAT) of this mod is corrupt in most packages.MoonlightShadow wrote:No it still doesn't work. Nothing happened when I stepped on the button.
In the package at popot.org, this corruption is fixed.
However, it seems there is another problem with level 11.
That particular raise button should activate the 5th tile from the right in the middle row of room 24.
What it's doing is activate the 4th tile from the right in the middle row of room 24.
That's why the level exit door doesn't open.
level11.plv should be changed as follows:
- at 0000 05B3 from 90 to 8F (the event location)
- at 0000 0012 from 20 to 21 (the level checksum)
I will message David and ask him if he knows how to change the levels file without using PR (since only these two bytes need to be changed and PR would add other information in the level11.plv file).
I extracted KIRILL.DAT (from http://www.popot.org/custom_levels/software/0000002.zip), and in level11.plv, the byte at 0x0012 is 0x80, not 0x20. So the change should be from 0x80 to 0x81.Norbert wrote:level11.plv should be changed as follows:
- at 0000 05B3 from 90 to 8F (the event location)
- at 0000 0012 from 20 to 21 (the level checksum)
I will message David and ask him if he knows how to change the levels file without using PR (since only these two bytes need to be changed and PR would add other information in the level11.plv file).
Ah, I think when you use PR it changes every time, because the end of level11.plv contains time information?David wrote:I extracted KIRILL.DAT (from http://www.popot.org/custom_levels/software/0000002.zip), and in level11.plv, the byte at 0x0012 is 0x80, not 0x20. So the change should be from 0x80 to 0x81.
No, the checksum in the PLV is the same as in the DAT file. Because metadata at the end of PLV files is not present in DAT files, the checksum does not cover the metadata.Norbert wrote:Ah, I think when you use PR it changes every time, because the end of level11.plv contains time information?
Well, images are packed, but levels are not. At least not in the DOS version.Norbert wrote:I wrongfully assumed the level information inside the DAT file was packed in some way.
Zaknafein wrote: Being more precise, i understand a level is BRL if it cannot be represented in a Cartesian plane (where rooms have integer coordinates and linked rooms have adjacent coordinates).
You have reason, I thought it unconsciously as a matrix indexed in Z^2 and with integer values, so an element must have only 1 value, with it's the room number (if the level has no BRL).David wrote: To be more precise, I would add the following:
Different rooms must have different coordinates.
(Oh, topology!)Zaknafein wrote:[...] but i guess that the name means that some level cannot be embebed in R^3, but it can in a 2-variety of R^4. [...] Thinking a level as a graph, i think any level (with or without broken room links) can be embebed in a compact with no border 2-variety of R^4, which can be always embedded in R^4.
You're right, there is a mistake here (i wanted to write R^2). You can always make an embedding of a finite graph in R^3, but not always in R^2. I don't know if it's proved or if it's right, but i think you can always make an embedding of a graph (or a level of PoP1) in a compact with no border 2-manifold of R^4 (not variety ).Zaknafein wrote: that the name means that some level cannot be embebed in R^3
I think it can be embedded into a double torus.Zaknafein wrote:Seeing your map, i guess that it can't be embebed in such a manifold which is embebed in R^3 (orientated manifold)
I suppose that this can be done in R^3: (At least for finite graphs.)Zaknafein wrote:I don't know if it's proved or if it's right, but i think you can always make an embedding of a graph (or a level of PoP1) in a compact with no border 2-manifold of R^4
Yep! It seems to be true, so you can embed a graph in a k 1-handle 2-sphere (which is the bound of your 3-ball, and it's a 2-manifold). It's seems to be also the "related junction" (idk if it's a well translation) of k torus. So you don't need to embed your 2-manifold in R^4, and then idk the explanation of 4D in the name of the mod... Maybe it's the time, in a visual effect of a certain level, like in repetition of time?David wrote:I suppose that this can be done in R^3