Re: 4D Prince of Persia Question
Posted: April 11th, 2015, 11:29 am
I made a program in Python. I attached it to this post.
It takes a level (PLV) file, and makes a map if possible, or tells that the level has broken room links.
You can find PLV files in the "levels" folder of apoplexy.
It checks for your properties 1), 2) and 3).
Property 0) is true if both 1) and 3) are true, so I don't check that.
Instead of your OL and NL, I use a queue.
Instead of your T, I use two mappings (associative arrays): one from room numbers to positions, and one from positions to room numbers.
The latter contains 0 for a position if it is known to be empty, this is for checking property 3).
It takes a level (PLV) file, and makes a map if possible, or tells that the level has broken room links.
You can find PLV files in the "levels" folder of apoplexy.
It checks for your properties 1), 2) and 3).
Property 0) is true if both 1) and 3) are true, so I don't check that.
Instead of your OL and NL, I use a queue.
Instead of your T, I use two mappings (associative arrays): one from room numbers to positions, and one from positions to room numbers.
The latter contains 0 for a position if it is known to be empty, this is for checking property 3).