Prince of Persia - The Maharaja's Palace
Re: Prince of Persia - The Maharaja's Palace
I'd like to try this mod on my Linux computer, but can't. The reason is that the package does not include a Linux executable, nor source code, nor a link to source code. I happen to know your GitHub is Akruzen/SDLPoP, but even there it's unclear which branch I should pick; maybe "draw_sword_anywhere"? By the way, I noticed that your prince.exe is 5.1M, while the default is 329K. Maybe you used static compilation, and included some libraries, or something.
- atrueprincefanfrom18
- Site Shah
- Posts: 1786
- Joined: January 21st, 2020, 2:53 pm
- Contact:
Re: Prince of Persia - The Maharaja's Palace
Yeah, because PoPOT has a limitation of 10 MB per mod, so Akruzen couldn't include the source code.
"Happen to know"? How?
Yes, that's the branch.
Re: Prince of Persia - The Maharaja's Palace
Yeah it is my first time using GitHub, so I don't have much idea about push, pull, etc Also, I have put the link in original post for GitHub, so you can download the game with source code from there.Norbert wrote: ↑October 16th, 2021, 2:19 pm I'd like to try this mod on my Linux computer, but can't. The reason is that the package does not include a Linux executable, nor source code, nor a link to source code. I happen to know your GitHub is Akruzen/SDLPoP, but even there it's unclear which branch I should pick; maybe "draw_sword_anywhere"? By the way, I noticed that your prince.exe is 5.1M, while the default is 329K. Maybe you used static compilation, and included some libraries, or something.
What if life is a video game and Déjà Vu are just checkpoints?
Re: Prince of Persia - The Maharaja's Palace
I didn't expect executables to be more than 5MB, nor much custom music.atrueprincefanfrom18 wrote: ↑October 16th, 2021, 2:38 pmYeah, because PoPOT has a limitation of 10 MB per mod, so Akruzen couldn't include the source code.
I've increased the limit to 20MB.
Because Akruzen gave a link in the New Mod Doubts thread.
Okay.
I would still recommend including the source code - or at the very least a link to it (like, in a readme or something) - in your mod package.
I've increased the limit to 20MB on popot.org.
Re: Prince of Persia - The Maharaja's Palace
One of the very first rooms of level 1, that includes the hint potion, you expect the player to do a trick similar to this, right?
- atrueprincefanfrom18
- Site Shah
- Posts: 1786
- Joined: January 21st, 2020, 2:53 pm
- Contact:
Re: Prince of Persia - The Maharaja's Palace
Yes of course; do you have any other ideas?
Re: Prince of Persia - The Maharaja's Palace
Because it has been compiled in Debug mode. (93% of this prince.exe is debug information.)
Releases should be compiled in Release mode.
Re: Prince of Persia - The Maharaja's Palace
Oh sorry I did not know that.. I will do it in next update
What if life is a video game and Déjà Vu are just checkpoints?
Re: Prince of Persia - The Maharaja's Palace
That's great news about the increased limit per mod. I can upload my mod with music without dealing with another zip file on GitHub.
To follow up on kid drinking the poison potion automatically after landing with the inverse/slow fall potion - it can happen if you press and release Shift just before running off the ledge. The reason it happens is because the game for some reason checks for sticky shift (control_shift2) that only resets on specific actions when picking up objects while crouched instead of the regular "control_shift" that is checked for on every frame. I must have quick saved after pressing Shift because it did not happen after I replayed the level.
https://github.com/NagyD/SDLPoP/blob/0c ... 005.c#L332
I thought the poison potion was placed there intentionally the first time; and the way around it was to time the slow fall so it stops a bit before you land.
To follow up on kid drinking the poison potion automatically after landing with the inverse/slow fall potion - it can happen if you press and release Shift just before running off the ledge. The reason it happens is because the game for some reason checks for sticky shift (control_shift2) that only resets on specific actions when picking up objects while crouched instead of the regular "control_shift" that is checked for on every frame. I must have quick saved after pressing Shift because it did not happen after I replayed the level.
https://github.com/NagyD/SDLPoP/blob/0c ... 005.c#L332
I thought the poison potion was placed there intentionally the first time; and the way around it was to time the slow fall so it stops a bit before you land.
Re: Prince of Persia - The Maharaja's Palace
No, it's the only idea I had. I'm unable to perform the trick, because the one I linked to - that is similar - requires jumping up, which in the Maharaja mod grabs the ledge above. It means I'm stuck early on in the first level. My guess is that many players who attempt this mod will also get stuck there, despite the well-meaning hint they get after drinking the potion. Making mods too difficult for most players is one of the recurring pitfalls, I think. My first two mods had the same issue.atrueprincefanfrom18 wrote: ↑October 16th, 2021, 5:02 pmYes of course; do you have any other ideas?
Re: Prince of Persia - The Maharaja's Palace
Oh, I guess I should replace the loose tile right of the room with solid floor.. that way, players can just run jump and grab the ledge below and go ahead. I did not mean to make this mod for experts, but since I did not know exact definition of expert difficulty, I built the mod on a vague idea assuming some things are easy (which turns out they aren't). So the only way of knowing this was to let people play it. Do tell me if there are other things which are beyond intermediate difficulty I will take all that into consideration and try to release it in a single updateNorbert wrote: ↑October 16th, 2021, 8:08 pmNo, it's the only idea I had. I'm unable to perform the trick, because the one I linked to - that is similar - requires jumping up, which in the Maharaja mod grabs the ledge above. It means I'm stuck early on in the first level. My guess is that many players who attempt this mod will also get stuck there, despite the well-meaning hint they get after drinking the potion. Making mods too difficult for most players is one of the recurring pitfalls, I think. My first two mods had the same issue.atrueprincefanfrom18 wrote: ↑October 16th, 2021, 5:02 pmYes of course; do you have any other ideas?
What if life is a video game and Déjà Vu are just checkpoints?
Re: Prince of Persia - The Maharaja's Palace
Yes, I also thought getting to the first 2 gates was way too complicated for an intermediate mod.Norbert wrote: ↑October 16th, 2021, 8:08 pm No, it's the only idea I had. I'm unable to perform the trick, because the one I linked to - that is similar - requires jumping up, which in the Maharaja mod grabs the ledge above. It means I'm stuck early on in the first level. My guess is that many players who attempt this mod will also get stuck there, despite the well-meaning hint they get after drinking the potion. Making mods too difficult for most players is one of the recurring pitfalls, I think. My first two mods had the same issue.
- atrueprincefanfrom18
- Site Shah
- Posts: 1786
- Joined: January 21st, 2020, 2:53 pm
- Contact:
Re: Prince of Persia - The Maharaja's Palace
Re: Prince of Persia - The Maharaja's Palace
Here is how I passed the first 2 gates on level 1. You have to have perfect timing but it is not that difficult. The nice part is if you release the arrow key right after you land from the jump, you will end up at a perfect distance from the edge for the trick.
I was scared to think how difficult the mod is going to be if this is the first trick. But it actually is manageable for an intermediate player like myself, at least for the first 6 levels. The most challenging parts so far have been dealing with skeletons and buttons as well as moving tiles.
I was scared to think how difficult the mod is going to be if this is the first trick. But it actually is manageable for an intermediate player like myself, at least for the first 6 levels. The most challenging parts so far have been dealing with skeletons and buttons as well as moving tiles.
Re: Prince of Persia - The Maharaja's Palace
Thanks; added.atrueprincefanfrom18 wrote: ↑October 17th, 2021, 4:39 am Maybe that means PoPOT should also show this variation of the trick?
[...] uvq3tsa on Twitch did this to find the correct distance.
As for this mod's difficulty. The assessment of its difficulty heavily depends on whether or not quick saving and loading is seen as a normal part of gameplay. Maybe I'm old-fashioned and should accept that nowadays it is, which would then make this mod intermediate instead of - how I assess(ed) it - expert level. On the other hand, even with quick saving and loading, it took the Twitch player 45+ minutes just for level 1...