OMG, THIS IS AMAZING!! I'm waiting for your next mod! I'm sure it'll be more amazingdmitry_s wrote: ↑January 25th, 2022, 2:59 am I have implemented another guard using a separate sequence table instead of timers. The second guard can now advance to land strikes from behind, strike back after blocking and use a full set of frames for striking. I just need to tune striking distances.
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P.S: Is the background music in the video being played in the game or it's just video editing? If it's playing in the game, would you mind making a pull request in SDLPoP? Because sometimes it's boring to have no sounds

It would be cool if background music is played
