Developing a blind accessibility mod for Prince?
Posted: June 18th, 2023, 1:12 pm
Hello.
My name is Richard, a legally blind from birth, child of the 90s.
1993, I Played Prince of Persia 1 on my fathers 386s machine, on a monochrome Screen with my nose pressed against the glass, cause my sight was under 0,1 percent these days already.
Though being nearly blind, I had fun with the first computer game of my life and beat it without cheating.
As years passed by, technology evolved and my rest sight vanished, but memories of the Prince, saving his beloved Princes, remained in my head.
Then, almost 30 years later, I stumbled uppon the SDL port of Prince and was quite flabbergasted. The original sounds, the music, even the clumsy controls were back.
I tried to play the first level from memory and, yeah, succeded after a few deaths. Playing Prince only with its sound effects as hints for game actions was quite different from what I was used to regarding the game. ^^
Already in level II, my memories seemed to differ from the actual layout of several rooms and I put it down, quite emberassed and angry about my self.
A few weeks ago, I stumbled uppon another classic from my childhood, DOOM! The old 1994 DOOM, ported to Windows, Linux and the Mac was now blind accessible, due to the work of some friendly developers, who implemented some mechanics, representing in game actions and information, using sound hints. Walls were audible, position of items and enemies are represented by audio clues, positioned in the stereo field, telling direction and distance via changes between the two stereo channels relative loudness and the strength of the signal. I was in heaven.
Suddenly, all feelings were back.
Now my question in particular:
Would it be possible, to find some willing and able developers on this forum, to work with me on an accessibility patch for Prince as well? As far as I am conceived, Prince SDL already has a function to print out levels and thair rooms with symbols, representing in game objects, such as walls, switches, guards, spikes and so on.
I am thinking about some feature, making position of all these elements audible, using distingt sound samples.
With my experience as a blind computer gamer, I would be so glad to assist in the development of this addition to the game.
So, if there is a soul out there, able and willing to fulfill this burning wish of mine, I would be happy as one can be.
Reach out to me and lets do something funny, helping and astonishing together, making the retro game sector a bit more inclusive for disabled folks.
Looking forward to hear from You,
Richard
My name is Richard, a legally blind from birth, child of the 90s.
1993, I Played Prince of Persia 1 on my fathers 386s machine, on a monochrome Screen with my nose pressed against the glass, cause my sight was under 0,1 percent these days already.
Though being nearly blind, I had fun with the first computer game of my life and beat it without cheating.
As years passed by, technology evolved and my rest sight vanished, but memories of the Prince, saving his beloved Princes, remained in my head.
Then, almost 30 years later, I stumbled uppon the SDL port of Prince and was quite flabbergasted. The original sounds, the music, even the clumsy controls were back.
I tried to play the first level from memory and, yeah, succeded after a few deaths. Playing Prince only with its sound effects as hints for game actions was quite different from what I was used to regarding the game. ^^
Already in level II, my memories seemed to differ from the actual layout of several rooms and I put it down, quite emberassed and angry about my self.
A few weeks ago, I stumbled uppon another classic from my childhood, DOOM! The old 1994 DOOM, ported to Windows, Linux and the Mac was now blind accessible, due to the work of some friendly developers, who implemented some mechanics, representing in game actions and information, using sound hints. Walls were audible, position of items and enemies are represented by audio clues, positioned in the stereo field, telling direction and distance via changes between the two stereo channels relative loudness and the strength of the signal. I was in heaven.
Suddenly, all feelings were back.
Now my question in particular:
Would it be possible, to find some willing and able developers on this forum, to work with me on an accessibility patch for Prince as well? As far as I am conceived, Prince SDL already has a function to print out levels and thair rooms with symbols, representing in game objects, such as walls, switches, guards, spikes and so on.
I am thinking about some feature, making position of all these elements audible, using distingt sound samples.
With my experience as a blind computer gamer, I would be so glad to assist in the development of this addition to the game.
So, if there is a soul out there, able and willing to fulfill this burning wish of mine, I would be happy as one can be.
Reach out to me and lets do something funny, helping and astonishing together, making the retro game sector a bit more inclusive for disabled folks.
Looking forward to hear from You,
Richard