I implemented an ability that exists in MINIMUM to SDLPoP. It allows prince to grab a tile from a standing or a running jump.
Standing jump allows grabbing over to the distance of up to 1 tile. Running jump grabbing distance is a little over 2 tiles.
The way to grab is to release the forward arrow key and holding the up arrow key with Shift. MINIMUM does it in reverse, holding the forward arrow and shift but not the up key. But it feels less natural to me.
Doing simpler key combinations causes unintentional grabs because people tend to hold shift early when trying to grab a gate/ledge after a jump and up key is used to perform a jump. In this case they also hold the forward arrow key.
Is there any interest in adding this to SDLPoP as an optional feature? In my experience, it makes the gameplay more dynamic.
Re: MINIMUM-like forward jump/grab
Posted: June 20th, 2022, 8:23 am
by atrueprincefanfrom18
This looks really nice and can definitely add a lot of possiblities and interesting ways to make levels more exciting and complex!
I wonder what a mod could look like if we combine all such newly added features like the high-jump and jump-grab!
Going slightly off-topic, I notice that, throughout your post, you've consistently misspelled MININIM as "MINIMUM". Bruno made it a palindrome, so what you came up with must be invalid.