Online multiplayer
Posted: December 13th, 2021, 9:52 pm
I started experimenting with some basic multiplayer support. Right now I'm only keeping players in sync and nothing else. That way, it works pretty well for racing through the game as you can see exactly where the other players are related to you. It would be cool to have everything be in sync, but that would involve a lot of work and I'm not sure if that's something I'm going to do.
I'm also working on a system where different princes will have different colours (in the below screenshots that system is very unfinished).
There are a billion small things to fix, but I've got a version of the multiplayer up and running:
And here's what my desktop looked like with 8 instances of the game running at the same time:
I'm also working on a system where different princes will have different colours (in the below screenshots that system is very unfinished).
There are a billion small things to fix, but I've got a version of the multiplayer up and running:
And here's what my desktop looked like with 8 instances of the game running at the same time: