SDLPoP v1.20 release
SDLPoP v1.20 release
Here is SDLPoP v1.20, attached to the post.
The ZIP contains the Windows binaries and the source as usual.
I didn't include the SDL2_mixer and ogg/vorbis DLLs, because SDLPoP uses stb_vorbis.c instead, since v1.18.
The list of changes since the last release can be found here: https://github.com/NagyD/SDLPoP/blob/v1 ... #L528-L541
I marked this version with a tag as usual: https://github.com/NagyD/SDLPoP/releases
The ZIP contains the Windows binaries and the source as usual.
I didn't include the SDL2_mixer and ogg/vorbis DLLs, because SDLPoP uses stb_vorbis.c instead, since v1.18.
The list of changes since the last release can be found here: https://github.com/NagyD/SDLPoP/blob/v1 ... #L528-L541
I marked this version with a tag as usual: https://github.com/NagyD/SDLPoP/releases
- Attachments
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- SDLPoP_v1.20_release.zip
- (1.62 MiB) Downloaded 269 times
Re: SDLPoP v1.20 release
Nice.
For those of you who want to use it with apoplexy:
You can simply delete the SDLPoP/ directory from apoplexy, then apoplexy will (re)download SDLPoP version 1.20 for you.
For those of you who want to use it with apoplexy:
You can simply delete the SDLPoP/ directory from apoplexy, then apoplexy will (re)download SDLPoP version 1.20 for you.
Re: SDLPoP v1.20 release
New version 1.20-removed glitches with tiles, but I want to check on the MOD - 194 temple of Chaos-it is necessary to re-pass the level, and the preservation does not help, the glitch remains the same....not opening?!
Question! Norbert and David! Could you tell me, and can be to remove at all string time??? To not in sight what level of or time? In the menu to do it or in the settings?
Re: SDLPoP v1.20 release
On which level, what does not open?
Is it the chomper at the end of this video?
What should open it?
Re: SDLPoP v1.20 release
I think a blue potion should open it? I don’t know for sure, but all I know is that in the video, Prince drinks a blue potion and then you hear a gate close instead of a chopper chomp.David wrote: ↑October 19th, 2019, 1:19 pmOn which level, what does not open?
Is it the chomper at the end of this video?
What should open it?
Re: SDLPoP v1.20 release
Thank you.
What you wrote happens at 8:55, in room 5.
Now, according to the blue potion flowchart, the tile in room 8 (the chomper) is not triggered if the event determined by its modifier is stuck.
The tile is a stuck chomper, with modifier = 2.
Modifier 2 is event 3 in Apoplexy.
That event is triggered by a button in room 18.
And that event gets stuck at 1:42 when the loose floor breaks on the button.
The blue potion opens the chomper only if the button is *not* broken.
However, as I see it, it's not possible to reach any opener potion without breaking that button.
I'm wondering if the author (SuavePrince) has even tested if the level could be completed.
This behavior is not limited to SDLPoP: The original game does the same as well.
For those who want to test this: Edit the level so the prince starts in room 5.
From there room 8 is 1×left, 1×down; room 18 is 4×left, 3×down.
You can break the loose floor in room 18 by killing the guard with K.
Re: SDLPoP v1.20 release
To summarize non-technically what David writes:David wrote: ↑October 19th, 2019, 4:27 pmThank you.
What you wrote happens at 8:55, in room 5.
Now, according to the blue potion flowchart, the tile in room 8 (the chomper) is not triggered if the event determined by its modifier is stuck.
The tile is a stuck chomper, with modifier = 2.
Modifier 2 is event 3 in Apoplexy.
That event is triggered by a button in room 18.
And that event gets stuck at 1:42 when the loose floor breaks on the button.
The blue potion opens the chomper only if the button is *not* broken.
However, as I see it, it's not possible to reach any opener potion without breaking that button.
I'm wondering if the author (SuavePrince) has even tested if the level could be completed.
This behavior is not limited to SDLPoP: The original game does the same as well.
For those who want to test this: Edit the level so the prince starts in room 5.
From there room 8 is 1×left, 1×down; room 18 is 4×left, 3×down.
You can break the loose floor in room 18 by killing the guard with K.
If a E:3 button gets stuck (loose floor or guard on it), then these special blue potions don't work on stuck chompers.
And in room 18, you drop a loose floor on E:3.
So, one fix is to change E:3 to another number.
Re: SDLPoP v1.20 release
This will work, but Suave Prince already changed level 1 of Temple Of Chaos.Norbert wrote: ↑October 19th, 2019, 5:51 pm
To summarize non-technically what David writes:
If a E:3 button gets stuck (loose floor or guard on it), then these special blue potions don't work on stuck chompers.
And in room 18, you drop a loose floor on E:3.
So, one fix is to change E:3 to another number.
Re: SDLPoP v1.20 release
I noticed that the screenshots on PoPOT's SDLPoP page don't show any text in the title bar. Why is this?
Did you set WINDOW_TITLE to an empty string, or did you configure your window manager like that?
Did you set WINDOW_TITLE to an empty string, or did you configure your window manager like that?
Re: SDLPoP v1.20 release
You have a keen eye for detail. I manually removed that text. If I recall correctly, my reasoning was that future versions won't alter what's shown, and this way the images will never appear outdated. If something ever does change, I'll update them. Of course, if you want any changes made to that page - images or otherwise, I'll modify whatever you want.David wrote: ↑November 9th, 2019, 6:58 pmI noticed that the screenshots on PoPOT's SDLPoP page don't show any text in the title bar. Why is this?
Re: SDLPoP v1.20 release
Tell me, is an improved version 1.21 or the like expected? I would not like to experience glitches with tiles and change E:3...Norbert wrote: ↑November 9th, 2019, 7:23 pmYou have a keen eye for detail. I manually removed that text. If I recall correctly, my reasoning was that future versions won't alter what's shown, and this way the images will never appear outdated. If something ever does change, I'll update them. Of course, if you want any changes made to that page - images or otherwise, I'll modify whatever you want.David wrote: ↑November 9th, 2019, 6:58 pmI noticed that the screenshots on PoPOT's SDLPoP page don't show any text in the title bar. Why is this?
Re: SDLPoP v1.20 release
Use the latest version of the Temple of Chaos mod, which replaces the problematic chomper and blue potion with a gate and a floorplate.
(And it probably fixes other things as well.)
Re: SDLPoP v1.20 release
Thank you for the advice, I'll try to go through level 1 again and see.David wrote: ↑January 26th, 2020, 1:00 pmUse the latest version of the Temple of Chaos mod, which replaces the problematic chomper and blue potion with a gate and a floorplate.
(And it probably fixes other things as well.)
Re: SDLPoP v1.20 release
Here is a macOS build of SDLPoP 1.20.
Runs on 10.6 and higher.
Runs on 10.6 and higher.
- Attachments
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- SDLPoP-1.20.dmg
- (1.64 MiB) Downloaded 108 times