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Graphics bug with Pyramid mod

Posted: April 8th, 2018, 8:32 am
by David
It seems that SDLPoP breaks some of the custom graphics in the Pyramid mod.
I'll try to figure out why does this happen, and fix the bug.
Pyramid.png

Re: Graphics bug with Pyramid mod

Posted: April 8th, 2018, 9:19 am
by David
Fixed: https://github.com/NagyD/SDLPoP/commit/ ... 819ea5c892

It turned out that the images edited by Aram were 8 bpp instead of 4 bpp, probably unintentionally.
He wrote here that he uses Adobe Photoshop.
Maybe Photoshop can't save BMPs as 4 bpp?

I already mentioned that PoP1 supports 256-color images, and it seems that I even added support to PR then.