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Graphics bug with Pyramid mod
Posted: April 8th, 2018, 8:32 am
by David
It seems that SDLPoP breaks some of the custom graphics in the
Pyramid mod.
I'll try to figure out why does this happen, and fix the bug.
Re: Graphics bug with Pyramid mod
Posted: April 8th, 2018, 9:19 am
by David
Fixed:
https://github.com/NagyD/SDLPoP/commit/ ... 819ea5c892
It turned out that the images edited by Aram were 8 bpp instead of 4 bpp, probably unintentionally.
He wrote
here that he uses Adobe Photoshop.
Maybe Photoshop can't save BMPs as 4 bpp?
I already mentioned that
PoP1 supports 256-color images, and it seems that I even added support to PR then.