Modding enhancements that exceeds original game
Posted: April 23rd, 2017, 5:40 pm
First of all congratulations, SDL-PoP is an amazing project.
Considering this port is backward compatible with original levels and mods I suspect that all game data limitations from the original DOS version are still there (max 13 levels, 24 rooms, 1 enemy type on a single level etc.). I'm wondering if SDL-PoP aims to lift them somewhere down the road to allow greater modding possibilities compared to the original game. Does something like a true SNES PoP levelset (more levels, traps, background images, elements, enemies) will be possible in future, or maybe other than bug fixing current features are the end goal of this project?
Considering this port is backward compatible with original levels and mods I suspect that all game data limitations from the original DOS version are still there (max 13 levels, 24 rooms, 1 enemy type on a single level etc.). I'm wondering if SDL-PoP aims to lift them somewhere down the road to allow greater modding possibilities compared to the original game. Does something like a true SNES PoP levelset (more levels, traps, background images, elements, enemies) will be possible in future, or maybe other than bug fixing current features are the end goal of this project?