SDLPoP does save most things in directories, e.g. screenshots/ and replays/. Exceptions are files that the original game also saves in the top level directory, that is PRINCE.SAV (with Ctrl+g, starting level 3) and PRINCE.HOF (after winning the game). Plus QUICKSAVE.SAV, because it's similar to PRINCE.SAV, although its save location is not consistent.Zukelik wrote: ↑October 13th, 2021, 3:53 pm I was wondering, why does SDLpop store everything in game directory? Most games store their saves, screenshots and so on in paths such asor something. Also it seems to create QUICKSAVE.SAV and PRINCE.HOF in current directory, which is strange.
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Does SDLpop have option to build it like a regular linux package, with executable in /usr/games/prince and all other static files in /usr/share/sdlpop and with all dynamic files in ~/.config/sdlpop or ~/.local/sdlpop or at least ~/.sdlpop, though modern programs mostly switched to use .config
Though, being able to download the source, then do just tar xf sdlpop*; cd src; make; cd ..; ./prince and being able to play is pretty neat.
As for an option to build to specific directories, others have made similar suggestions (here and here).