To-do-list for Ver.4.00 development now announced. If you have some comments, please let me know them.
Thank you.
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To-do-list for Ver.4.00-pre1 (2017.03.05)
* Status headers
[W]: Working now
[A]: Awaiting for next work
[V]: Done
[-]: Considering adding a feature
* Items of to-do-list
[W] [PoP1-SDLPoP/Mininim] Non-DOS launching management <01>
[W] [PoP1-SDLPoP/Mininim] Update info text of status panel <01>
[W] [PoP1-SDLPoP] Frontend support <01>
[W] [PoP1-SDLPoP] Replay: Recording assist <02>
[W] [PoP1-SDLPoP] Replay: File list-up and play <02>
[A] [Graphics] Add the dungeon, palace and character graphics of Princess of Persia <06>
[A] [Etc] User Created Media option to do a YouTube search. <07>
[A] [Etc] Change diffpop.exe option <08>
[A] [Etc] Favorite mods management
[A] [Comment view] HTML-style user-comment view <03>
[A] [Etc] Comma as decimal separator handling <09>
[V] [Mods] No longer needs to 'manually' add the original game <04>
[V] [UI] Change "Use Original Graphics" to "Use Official Graphics" <05>
[-] [PoP1-DOSBox] Config: PC Speaker support
[-] [PoP1-SNES]
[-] [PoP2-DOSBox]
[-] [Graphics] Individual character graphics customization <10>
[-] [Etc] Firewall management for pop1_total_pack.dll
* Remarks
01 (by Norbert)
// Forum comment
Instead of (just)
-----
<s_executable>...</s_executable>
-----
it now uses
-----
<s_executable>...</s_executable>
<s_executable_sdlpop>...</s_executable_sdlpop>
<s_executable_mininim>...</s_executable_mininim>
-----
If <s_executable> has a value, then it is a DOS mod.
If <s_executable_sdlpop> or <s_executable_mininim> have values, it is
respectively an SDLPoP or MININIM mod. Combinations are possible, for
instance a mod that includes both a DOS and a MININIM executable. Total
Pack should not launch non-DOS mods with DOSBox.
An example of a
non-DOS mod here:
http://www.popot.org/custom_levels.php?mod=0000153
(Secrets of the Citadel)
02 (by Norbert)
the XML now includes for each mod:
- a number in <i_replays>...</i_replays>
- a <replays>...</replays> block
To learn what replays are, see:
http://www.popot.org/custom_levels.php?action=Replays
To download example replays, see:
http://www.popot.org/custom_levels.php?mod=0000111
http://www.popot.org/custom_levels.php?mod=0000001
03 (by Norbert)
Comments can now include text inside spoiler tags.
(this is a [ spoiler ]secret[ /spoiler ] example)
Mod 0000017, for example, has a comment that uses the tag:
http://www.popot.org/custom_levels.php?mod=0000017
04 (by Norbert)
This one has been added:
http://www.popot.org/custom_levels.php?mod=0000001
This means Total Pack no longer needs to 'manually' add the original
game at the top of its overview.
05 (by Norbert)
Maybe change "Use Original Graphics" to something like "Use The Mod's
Official Graphics". Because "Original" could also refer to the original
PoP1 game, which makes it multi-interpretable.
06 (by Norbert)
Could you add the dungeon, palace and character graphics of Princess of
Persia:
http://www.popot.org/custom_levels.php?mod=0000156
07 (by Norbert)
User Created Media option to do a YouTube search.
Instead of, for example...
"Prince of Persia New 13 levels"
...I suggest you use
"Prince of Persia" "New 13 levels"
(notice the " differences)
The former gives no hits, the latter gives several.
08 (by Norbert)
Maybe start diffpop.exe with --locations or -l (both do the same).
Then it won't just say, for example...
[ DIFF ] level 1: 4 (default: 3)
...but also
[ INFO ] Location: guard information (guard base hit points)
Then users understand that, for this example, the level 1 value of 4 is
about altered guard base hit points. With --locations or (-l) it
includes (sub)section information. The information that you also see
with CusPop, the (sub)section headings. (Both diffpop and CusPop get
this information from princehack.xml.)
09 (by david)
When searching by Enjoyment or Difficulty, I get an error saying: '5.0000' is not a valid floating point value.
I guess this is because my system is configured to use the comma as decimal separator, but the mods.xml uses a decimal point instead.
10 (by kj-5349)
Is it possible for graphics to be updated automatically like the mod packages? Or if not, you would manually add them in your next release?
As for character graphics, is there an option to change the individual characters rather than a preset package?
Like for instance:
Changing to the SNES fat guard or the lady warrior (Clive Dent's Princess of Persia).
Changing to SNES skeleton.
Changing guards to PoP2 (BlackChar), or the "Vizier" guards from my package.
And also changing to SNES Jaffar but customizing the Prince to Norbert's Micro Palace Prince or the Princess (Clive Dent's Princess of Persia).
This means having individual options for the Prince, Guards, Fat guards, Jaffar, and Skeletons.
* References
1. Total pack forum
viewtopic.php?f=123&t=3085&start=90
2. PR Utility: Basic information
http://www.popot.org/documentation.php? ... PoP1Images
3. PR utility: Forum
viewforum.php?f=70
4. SDLPop: Forum
viewtopic.php?t=3512&start=315