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PoP1 for SNES ending animations

Posted: July 20th, 2017, 3:40 pm
by Norbert
I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.

Re: Various

Posted: July 21st, 2017, 9:28 pm
by salvadorc17
Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.
Yes, in some of my mods, ending scenes made the prince dead in pit fall, or something else. Still will be good to know which method is used to generate those ending scenes.

You should try mine POPSnes Dev, this allow you to quickplay any level, and have other extra features.

Re: Various

Posted: July 22nd, 2017, 3:37 pm
by David
Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.
Yeah, I even found a video on YouTube (in 2011) titled "Prince of Persia Bloopers" where the author had some fun with this.
I just can't find it now...
I still have a downloaded copy of the video, though, if someone is interested.

Re: Various

Posted: August 22nd, 2017, 4:57 pm
by doppelganger
Norbert wrote:I recently realized that the PoP1 for SNES ending animations, after the ending text, are customly generated in real-time, using the mod's rooms.
For instance, with Hell of a Palace, the prince drinks a potion instead of picking up a sword.
I haven't checked, but I guess this means some mods might have really strange ending animations.
Actually, I noticed the same while I was making my mod.
So I modified my rooms so that the ending animations made sense.

Re: Various

Posted: August 22nd, 2017, 9:05 pm
by salvadorc17
doppelganger wrote: Actually, I noticed the same while I was making my mod.
So I modified my rooms so that the ending animations made sense.
Maybe some video about this feature will be cool, to show the funny how it works..

Re: PoP1 for SNES ending animations

Posted: August 26th, 2017, 8:52 am
by David
Moved posts to a new topic.
salvadorc17 wrote:Maybe some video about this feature will be cool, to show the funny how it works..
I tried to attach the video that I mentioned earlier, but the forum says that it's too large... (5.5 MB)

Here is it in 2 parts:
Prince of Persia Bloopers (SNES).zip.001.zip
(5 MiB) Downloaded 164 times
Prince of Persia Bloopers (SNES).zip.002.zip
(474.79 KiB) Downloaded 147 times
You need to remove the second .zip extension of both files and unpack with 7-zip.
(Because for some reason 7-zip splits ZIP files in a non-standard way.)

Re: PoP1 for SNES ending animations

Posted: August 26th, 2017, 11:11 am
by Norbert
This is the video that David attached.


Re: PoP1 for SNES ending animations

Posted: August 26th, 2017, 10:29 pm
by salvadorc17
Norbert wrote:This is the video that David attached.
Really cool, which mods have been used for that?

Re: PoP1 for SNES ending animations

Posted: August 27th, 2017, 10:54 am
by David
salvadorc17 wrote:Really cool, which mods have been used for that?
I don't think it's any of the released mods.
Instead, I guess that the author edited the levels specifically to make the ending funny.

Re: PoP1 for SNES ending animations

Posted: August 28th, 2017, 10:34 pm
by salvadorc17
David wrote: Instead, I guess that the author edited the levels specifically to make the ending funny.
By some reason, i do think it uses one of my mods, i do loved to add logs, and movable floors in some levels.