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Disassembly of PoP1 SNES

Posted: July 4th, 2015, 5:35 pm
by David
This package contains the disassembly of Prince of Persia 1, SNES version.
It is far from being complete. All suggestions are welcome.

Re: Disassembly of PoP1 SNES

Posted: August 15th, 2015, 2:56 am
by spartacus735
What is supposed to do ? I'm not expert in this domain.

This tool can extract files from the rom for example ? Like sprite,sound,background ? Or it's very different ?

Re: Disassembly of PoP1 SNES

Posted: August 16th, 2015, 12:00 pm
by David
The disassembly is useful for finding out what needs to be hex-edited for a certain effect.

Re: Disassembly of PoP1 SNES

Posted: November 19th, 2015, 8:16 pm
by David
Here is the newest version of the disassembly.
I added many new names/comments, including special events and many names from the Apple II source.

EDIT: As a supplement to the disassembly, I also extracted the sequence table.
[The DOS sequence table is here: viewtopic.php?p=15726#p15726 ]

Re: Disassembly of PoP1 SNES

Posted: July 26th, 2021, 1:17 am
by badnest
Since a fair amount of code has been disassembled, I was wondering how far this disassembly would be from being able to be rebuilt? Like, with a compiler that could adjust the offsets and stuff so we could theoretically add code anywhere we wanted? Like a Sonic disassembly?