Migrate your modified level designs, graphics, and edited palette work to the 0.smc version:
Instead of manually redrawing tiles, recreating palettes and exporting/importing levels one by one, you can follow these steps below to successfully migrate your work to the 0.smc version.
1) Open your mod with Translhextion
2) If the value of the first offset x00000000 is $18, proceed to step 8. If the value of the first offset x00000000 is $80, proceed to step 3
3) Ctrl+Home on the keyboard
4) Ctrl+e on the keyboard
5) Modify the value of "Select up to and including offset:" from x0 to x1ff, click 'OK'
6) Press 'Delete' on the keyboard, click 'OK'
7) Now you have successfully removed the header, to verify you should see the value of the first offset x00000000 is $18
8) Ctrl+g on the keyboard
9) Enter x20000
10) Ctrl+Shift+End on the keyboard
11) Ctrl+Shift+o on the keyboard
12) Save the output under any name and any file extension of your choosing, for example "MyLevels.dat" or "May27.hex"...
13) Close Translhextion, save if changes were made by the header removal
14) Open 0.smc with Translhextion, download if you have to
http://www.freewebs.com/kaslghnoon/0.smc
15) Ctrl+g on the keyboard
16) Enter x20000
17) Ctrl+Shift+End on the keyboard
18) Ctrl+Shift+f on the keyboard
19) Change the "Fill selection with" drop-down from 'Input' to 'File'
20) Click browse and locate your exported file from step 12, click 'OK'
21) Depending on the CPU and RAM of your computer, step 20 will take anywhere from 1-10 seconds. If Translhextion froze or crashed after step 20 then I would say it's time to either do some maintenance/cleanup/upgrade on your system or use/build/buy a better computer.
22) Save
23) Test 0.smc, if successful: Save and close Translhextion. If no changes were made, refer back to a previous step, correct as needed
24) The above procedure migrates level design, level graphics, all palettes, and altered music (to be introduced sometime in the future). You still need to manually migrate level type, level music, guard hit points, guard settings, and guard palettes using Pr1SnesLevEd. Also if you had made any simple hex edits to your mod using Translhextion, they all need to be re-done when switching over to the advanced 0.smc ROM.
Guard settings can be only complicated migration that I can think of. If you guys request, I can also write a procedure for migrating guard settings using Translhextion. For now I hope the above procedure can manage to save you guys from a potentially dreadful migration.