Trick differences between SNES and DOS
Trick differences between SNES and DOS
A while ago I was playing some SNES mod and noticed that tricks 13 and 36 don't work on SNES: the kid falls down with the loose floor.
Interestingly, tricks 8, 46 and 63 seem to work, even though all of these show climbing up from loose floors.
The apparent differences are:
13,36: kid bumps into wall, touches only one loose floor.
8,46,63: no wall, kid touches two loose floors.
Does anyone know other tricks that don't work on the SNES, or work only there?
Interestingly, tricks 8, 46 and 63 seem to work, even though all of these show climbing up from loose floors.
The apparent differences are:
13,36: kid bumps into wall, touches only one loose floor.
8,46,63: no wall, kid touches two loose floors.
Does anyone know other tricks that don't work on the SNES, or work only there?
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Trick differences between SNES and DOS
Yes thats right, i have tested some tricks with the loose bricks, but the prince falls so fast, i think gravity is improved on snes version...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Trick differences between SNES and DOS
This are teleport tricsk for snes...

Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Trick differences between SNES and DOS
Interesting.
I see the prince sometimes suddenly appears at the other side of the screen, similar to this: viewtopic.php?p=15005#p15005
The falling loose floor is probably related to this: viewtopic.php?p=6224#p6224 (the "Another strange thing" part)
There are some parts that I don't understand.
For example: at the end, the kid seems to appear in wall, and then many different rooms are shown.
Will this be part of some mod?
I see the prince sometimes suddenly appears at the other side of the screen, similar to this: viewtopic.php?p=15005#p15005
The falling loose floor is probably related to this: viewtopic.php?p=6224#p6224 (the "Another strange thing" part)
There are some parts that I don't understand.
For example: at the end, the kid seems to appear in wall, and then many different rooms are shown.
Will this be part of some mod?
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: Trick differences between SNES and DOS
That final part was an unexpected bug, and yes it is part of my level pack training lessons:
viewtopic.php?f=116&t=3478

viewtopic.php?f=116&t=3478
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
Re: Trick differences between SNES and DOS
hey guys! Sorry to press R in this thread again, but I think is better than create a new one since this one is about Tricks for SNES version.
Check this trick with a guard and a skeleton where they are in near rooms:
You guys could try it on DOS version, I mean, the first one. The second trick is old. We can do something alike on original game in the level 7, but since is done with 2 guards, nothing happens because the game doesn't support 2 guards in the same room.
So, can you guess how to do it? I did it by accident while was making another hahaha. Anyway, the hint is here:
Also, I made a playlist with a lot of tricks that we can do it on SNES and a few them, I called "X" like these two because they doesn't has numbers neither videos on Popot site. This X also serves to say that it is a variation from a existent trick like the 102:
The last trick is pretty cool! First time I saw it, was by elveskz with my Shadow's Story mod in his tutorial video. Never guess it before! The trick I use there also it is in this video.
there're a few of them that I did not make them, like these ones: 3, 56, 57, 59 and 60. They looks like techniques for me, you know? No need a special spot or something... Anyway, don't mind that. Some people who plays my mods has lots of trouble when trying to do DOS tricks on SNES version, so I did them to make they path easier, heh.
Think about the trick 110. Since DOS' tiles are wider than SNES's, we can slide like that, but on SNES, it's hard. So, to do it, just go to the edge, turn around, press Up and run. Pretty simple. Maybe work for DOS too, but never try to do a DOS mod...
You guys remember when I talked about the skeleton survive after fall without that "skull?" option from the original level 3? Check it out:
I love this trick
Now we can do it easier thanks to David, but tricks still pretty good to do them 
Check this trick with a guard and a skeleton where they are in near rooms:
You guys could try it on DOS version, I mean, the first one. The second trick is old. We can do something alike on original game in the level 7, but since is done with 2 guards, nothing happens because the game doesn't support 2 guards in the same room.
So, can you guess how to do it? I did it by accident while was making another hahaha. Anyway, the hint is here:
Spoiler: show
The last trick is pretty cool! First time I saw it, was by elveskz with my Shadow's Story mod in his tutorial video. Never guess it before! The trick I use there also it is in this video.
there're a few of them that I did not make them, like these ones: 3, 56, 57, 59 and 60. They looks like techniques for me, you know? No need a special spot or something... Anyway, don't mind that. Some people who plays my mods has lots of trouble when trying to do DOS tricks on SNES version, so I did them to make they path easier, heh.
Think about the trick 110. Since DOS' tiles are wider than SNES's, we can slide like that, but on SNES, it's hard. So, to do it, just go to the edge, turn around, press Up and run. Pretty simple. Maybe work for DOS too, but never try to do a DOS mod...
You guys remember when I talked about the skeleton survive after fall without that "skull?" option from the original level 3? Check it out:
I love this trick


May the Moon light your path.
Re: Trick differences between SNES and DOS
I've added one of your tricks to popot.org and here.
In level 3 of the original game, when meeting the skeleton a second time, with the right circumstances, it indeed walks forward by itself.
As you've shown, this can be used for a trick. Seems nobody used this in a mod yet.
I've added a text that mentions this alternative under that trick.
In level 3 of the original game, when meeting the skeleton a second time, with the right circumstances, it indeed walks forward by itself.
As you've shown, this can be used for a trick. Seems nobody used this in a mod yet.
Yes, works.
I've added a text that mentions this alternative under that trick.
Re: Trick differences between SNES and DOS
All right! Changed the "X" to Trick 119.
Yeah, you're right. That was a bonus for SNES version, I guess... (I don't know if there another versions with more rooms and that is like this one, I didn't play all of them). Something alike goes if you knock it down by the left side at first time. It'll show up in the row 1 tile 14 without problem thanks to that "skel cont" option. (I said "skull?" before, but this is another option. Sorry for that).
Heh, this was already expected. I just wanted to make sure.
We can do good tricks on DOS version with just one loose and those doesn't work for SNES. They fall faster than DOS'. So, we lost a nice stuff... But we can do new ones there instead

May the Moon light your path.
Re: Trick differences between SNES and DOS
SNES level 18 has this jump:
The floor above the gate is loose and you must not grab it.
You must fall past it and grab the floor of the gate instead.
However, this is not possible in the DOS version if this level is remade there.
https://www.popot.org/custom_levels.php?mod=0000042 (level 11)
In SNES-PC-set mod, the room was copied without changes.
I have tried to make the jump a few times, but it's not possible here.
https://www.popot.org/custom_levels.php?mod=0000011 (level 11)
In the SNES Levels mod, a regular floor was added below the loose floor.
The prince will simply land on that floor after the jump.
The floor above the gate is loose and you must not grab it.
You must fall past it and grab the floor of the gate instead.
However, this is not possible in the DOS version if this level is remade there.
https://www.popot.org/custom_levels.php?mod=0000042 (level 11)
In SNES-PC-set mod, the room was copied without changes.
I have tried to make the jump a few times, but it's not possible here.
https://www.popot.org/custom_levels.php?mod=0000011 (level 11)
In the SNES Levels mod, a regular floor was added below the loose floor.
The prince will simply land on that floor after the jump.
Re: Trick differences between SNES and DOS
Curiously, with a simple change it becomes possible to grab the floor of the gate: Just add a room in the bottom-left corner of this room!David wrote: ↑June 27th, 2020, 12:41 pm The floor above the gate is loose and you must not grab it.
You must fall past it and grab the floor of the gate instead.
However, this is not possible in the DOS version if this level is remade there.
https://www.popot.org/custom_levels.php?mod=0000042 (level 11)
In SNES-PC-set mod, the room was copied without changes.
I have tried to make the jump a few times, but it's not possible here.
(Since this level uses all 24 rooms, you need to move an existing room there.)
The added room should have walls in its rightmost column.
So apparently, a wall which is part of an actual existing room will behave differently from a wall which comes from "room 0" (left edge of level).
EDIT: This is Trick 3 by the way.
Last edited by David on July 16th, 2020, 9:17 am, edited 1 time in total.
Reason: Added link to trick video.
Reason: Added link to trick video.
Re: Trick differences between SNES and DOS
In the SNES version, if you do a standing jump towards a wall and fall one row, the prince will lose 1 HP when he lands.
In the DOS version, he loses a HP only if you did a running jump.
You try this for example in this room of the original level 1:
In the DOS version, he loses a HP only if you did a running jump.
You try this for example in this room of the original level 1:
Re: Trick differences between SNES and DOS
Trick 4 (guard disables spikes) doesn't seem to work on the SNES.
It's hard to see, but there is a spiked guard behind the spiked prince. (This is on level 2, next to the exit.)
And somehow this guard survived falling into spikes (while the was off-screen?). (This is on level 2 as well, under the first guard's room.)
It's hard to see, but there is a spiked guard behind the spiked prince. (This is on level 2, next to the exit.)
And somehow this guard survived falling into spikes (while the was off-screen?). (This is on level 2 as well, under the first guard's room.)
Re: Trick differences between SNES and DOS
Trick 4 is about reality. Prince's weight is enough to sink the guard to hurt himself.
Guards can survive if you're off-screen in both height n' spikes. Skulls can cross walls. Check these videos:
Note that in the 2nd video, I'd only do trick 16 by letting the guard kill me. Otherwise, I'd fall in the spikes. Like that, a special exit is needed.
Many tricks for DOS does't work on SNES n' SNES has exclusives ones 'cause it has new obstacles/traps as you can see here: https://ibb.co/MgtTzNw
Tricks that are together is because they're similiar. "X" ones ares the exclusives or were never tested on DOS.
Guards can survive if you're off-screen in both height n' spikes. Skulls can cross walls. Check these videos:
Note that in the 2nd video, I'd only do trick 16 by letting the guard kill me. Otherwise, I'd fall in the spikes. Like that, a special exit is needed.
Many tricks for DOS does't work on SNES n' SNES has exclusives ones 'cause it has new obstacles/traps as you can see here: https://ibb.co/MgtTzNw
Tricks that are together is because they're similiar. "X" ones ares the exclusives or were never tested on DOS.
May the Moon light your path.