I need help

A modern Prince of Persia 1 for SNES level editor for Windows.
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Emiliano
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I need help

Post by Emiliano »

Can anyone teach me how to create the exits for a SNES mod?
I only request exit
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Norbert
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Re: I need help

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Emiliano Fierro wrote: November 5th, 2019, 10:00 pm Can anyone teach me how to create the exits for a SNES mod?
I only request exit
If you mean with Pr1SnesLevEd, then you should probably post on the board Pr1SnesLevEd instead of Off-Topic.
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Re: I need help

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:oops: move the thread please
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Norbert
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Re: I need help

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Emiliano Fierro wrote: November 6th, 2019, 4:34 am :oops: move the thread please
Done.
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Re: I need help

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Emiliano Fierro wrote: November 5th, 2019, 10:00 pm Can anyone teach me how to create the exits for a SNES mod?
I only request exit
Do you want help with building the level door, or with making a button that opens it?
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Re: I need help

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Yes, I want to know the steps to build it, I domain events
But the background is also related
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Re: I need help

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Emiliano Fierro wrote: November 9th, 2019, 5:40 pm Yes, I want to know the steps to build it, I domain events
But the background is also related
You can look at the exit doors of the original levels, note what tiles (tile numbers) are used, and build your exit door from the same tiles.

What do you mean by "I domain events"?
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Re: I need help

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I do not need help for the events
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Re: I need help

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Emiliano Fierro wrote: November 9th, 2019, 6:52 pm I do not need help for the events
I finally did it, Thanks David
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Re: I need help

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Emiliano Fierro wrote: November 9th, 2019, 8:34 pmI finally did it, [...]
I see your workaround is to use apoplexy. As I wrote here, you don't need to manually add the backgrounds, it adds them automatically. Pr1SnesLevEd can do more than apoplexy, so what you could do is first create the general level layouts with apoplexy, and later polish/tweak with Pr1SnesLevEd. Pr1SnesLevEd has many more tiles, such as different skeleton bones for floors, has the ability to modify colors, etc.
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Re: I need help

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Norbert wrote: November 9th, 2019, 9:31 pm
Emiliano Fierro wrote: November 9th, 2019, 8:34 pmI finally did it, [...]
I see your workaround is to use apoplexy. As I wrote here, you don't need to manually add the backgrounds, it adds them automatically. Pr1SnesLevEd can do more than apoplexy, so what you could do is first create the general level layouts with apoplexy, and later polish/tweak with Pr1SnesLevEd. Pr1SnesLevEd has many more tiles, such as different skeletons, has the ability to modify colors, etc.
I posted them at the same time (Before you answered)
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