
Also for some reason now my Open Switches break when they are hit with loose tiles.. >_<
Where do you take the right to tell someone what words to use in stead of others?!tristan1993 wrote:Please dont use what the heck but what the hell
This doesn't help me. I have issues with the level editor, not the ROM.tristan1993 wrote:and here follow the inst. viewtopic.php?f=63&t=1778
Well, the problem is that you have headerless SMC files, but I tested the editor with headered SMC files only.mk1995 wrote:I have a European version of PoP SNES, and loading it works just fine, but when I select a level, I either get an error message ("C++ Exception!") or it freezes up and I have to close it.
Could you give an option of having these fixed?I wrote:hey David, could you make the editor so after you clear a room, and click on a tile, you can tell which one it is from the other. It's hard to tell which tile you are working on. And another thing, could you give the option to keep the tiles in the left pull-down bar after clearing the whole level? You'll probably not get what I'm saying because I'm not good at explaining things, but try to. Thanks.
Well, in headered ROMs, all the data is preceded by a 512-byte header, which increases the address of everything by 512.mk1995 wrote:One question, though. Where's the difference between ROMs with header and headerless ROMs? Except for the file size, of course...
Eagle-Head Priest 97 wrote:AuraDragon and I have found a way to bring the impaled death into the game. It involves a teleport and a guard. That's all I can remember at the moment...
More exactly: A closed gate 2 tiles right to the teleport you arrive to, but this doesn't always work. It worked for me only if one of the teleports is 4 tiles right and 1 tile below the other.AuraDragon wrote:I thought it required a gate and a teleport adjacent to each other? Adjacent as in the Teleport and then the closed gate right beside to the right.