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SNES remnants

Posted: January 14th, 2018, 2:38 pm
by kj-5349
Walkthrough by ramco YG
This mod was based on SNES PC set (Popot mod 0000042) and SNES Levels (Popot mod 0000011), and meant to address how most of the SNES levels should have been compared to the buggy SNES Levels 0000011.
For unknown reasons the walkthrough did not use the official graphics like the SNES prince and the dungeon backgrounds.

Mod's level - based on which SNES level
Level 1 - SNES Level 10 with 1HP skeletons


Level 2 - SNES Level 4


Level 3 - SNES Level 10 with regular skeletons


Level 4 - SNES Level 6


Level 5 - SNES Level 8


Level 6 - SNES Level 11


Level 7 - SNES Level 12


Level 8 - SNES Level 13


Level 9 - SNES Level 18


Level 10 - SNES Level 19


Level 11 - SNES Level 17


Level 12 - ending portion of SNES Level 15
Level 13 - SNES Level 20
Level 14 - SNES Level 20 without Jaffar

Re: SNES remnants

Posted: January 14th, 2018, 6:54 pm
by SuavePrince
Ramco is a Great player!!!!

Re: SNES remnants

Posted: January 14th, 2018, 10:49 pm
by salvadorc17
Who made this mod??, could be used snes original tilesets to fit each level.

Re: SNES remnants

Posted: January 15th, 2018, 4:04 am
by kj-5349
Hi Salvador, I'm the author and this DOS mod is 149 in Total Pack :P
Actually for the dungeon background I used SNES blue graphics, and the Prince is also supposed to be the SNES prince.
Not this light blue dungeons graphics and not the original DOS prince, as the recorder altered it....

Honestly, though I appreciate his recording, I agree with you and am unsure why the recorder refused to play with all the SNES graphics as intended as part of this mod's idea.
You can try it. In addition I've also mentioned above which mod level is based on which SNES level.
There are a few limitations however:
- I couldn't include the Amazon lady, Knights, as well as multiple different boss types as in Level 19. CusPoP can only allow 1 guard type in a level.
- The HP of guards have to be same in a level. So for the simulated boss fight in a room, his HP is the same as other guards in the level.
- I could only use 1 background type for the dungeons and palace graphics respectively. So no lava, or red dungeons, or other different palace backgrounds.
- No log traps, or chain drop traps, or fire from the ground traps. DOS only has a limited number of traps.
- Another thing, no multi-armed monster from SNES level 17. I could only have available Jaffar, fat guard, skeletons and guards :cry:

If you unzipped the mod's package inside Total Pack you can find the Notepad file about all of these details :)

Re: SNES remnants

Posted: November 15th, 2022, 7:07 am
by yourantumayel69
My playthrough here :)
Audio Clip: Disney Aladdin (PC-DOS/Amiga)

Re: SNES remnants

Posted: November 8th, 2023, 10:19 am
by kj-5349
yourantumayel69 wrote: November 15th, 2022, 7:07 am My playthrough here :)
Audio Clip: Disney Aladdin (PC-DOS/Amiga)
Nice :) Thanks for the walkthrough