You can find it out from this document: https://www.popot.org/documentation.php ... cialEvents
Micro Palace
Re: Micro Palace
- SuavePrince
- The Prince of Persia
- Posts: 1091
- Joined: January 26th, 2015, 6:21 pm
Re: Micro Palace
I can make easy mod,i try ,but appear many a new trick,so.. i cant stop..now have 2 mods new.. 1 mod hard n other almost hard..i cant middle mod..
Your mods are fantastics Nobert..
Re: Micro Palace
So the mirror is the mirror that appears in Level 4 and that strange gate...?David wrote: ↑September 8th, 2019, 8:43 pmYou can find it out from this document: https://www.popot.org/documentation.php ... cialEvents
Re: Micro Palace
I have now created the full playlist!
https://www.youtube.com/watch?v=JyImxzq ... fb-uiBfsrg
Not all levels I have taken life potions, but I did my best.
https://www.youtube.com/watch?v=JyImxzq ... fb-uiBfsrg
Not all levels I have taken life potions, but I did my best.
Re: Micro Palace
Norbert! Could you tell me, that for format have Your video files and than open their?
Re: Micro Palace
I'm not sure I understand your question.
But, if you mean the trailer and walkthrough videos that I post on this forum, these are WebM files that I create with video editing software (Kdenlive).
And I post them using
Code: Select all
[webmvideo]...[/webmvideo]
Re: Micro Palace
Thank you! Found the convector for these files!Norbert wrote: ↑October 5th, 2019, 7:12 pmI'm not sure I understand your question.
But, if you mean the trailer and walkthrough videos that I post on this forum, these are WebM files that I create with video editing software (Kdenlive).
And I post them usingCode: Select all
[webmvideo]...[/webmvideo]
Re: Micro Palace
Hello Norbert, I think I spotted a bug in Micro Palace (or maybe I did something wrong). I'm playing with SDLPoP (I extracted SDLPoP into Micro Palace folder, is it the right way?) and it looks like a tile that should be falling is not lose (level 5). I looked at your walkthrough, where you're able to "escape" through this falling tile.
Re: Micro Palace
This has to do with SDLPoP only auto-detecting the best byte-combo that indicates 'Allow triggering [of] any tile' is enabled.VelCheran wrote: ↑July 19th, 2020, 12:26 am Hello Norbert, I think I spotted a bug in Micro Palace (or maybe I did something wrong). I'm playing with SDLPoP (I extracted SDLPoP into Micro Palace folder, is it the right way?) and it looks like a tile that should be falling is not lose (level 5). I looked at your walkthrough, where you're able to "escape" through this falling tile.
(Which is fine.)
One combo is the more complete enabled version (0x75 0x13), which is used by apoplexy and CusPop:
viewtopic.php?p=13823#p13823
The other is a former combo (0x90 0x90) that is used only by Micro Palace:
viewtopic.php?p=13816#p13816
I was working on Micro Palace around the time this hex-hack was introduced to the programs, and added the hack manually. Micro Palace was released 1 January 2014. CusPop online 26 December 2013 and source 20 November 2014, while apoplexy 2.5 was released on 11 August 2014. If you rename 2.EXE from Micro Palace to PRINCE.EXE, and then load apoplexy, apoplexy will also display a warning on its console about the byte-combo used by the mod.
A workaround is to hex-edit 2.EXE, and change 90 90 at 0xA7C1 to 75 13.
Re: Micro Palace
Thanks for your reply. In fact there's an option in SDLPoP settings to allow triggering any tile. I put it on, and now it's working