Micro Palace

David
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Re: Micro Palace

Post by David »

4DPlayer wrote: September 8th, 2019, 12:47 am Level 4 with the invisible gate and wall turning into mirror. I wonder how those two were done...
You can find it out from this document: https://www.popot.org/documentation.php ... cialEvents
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SuavePrince
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Re: Micro Palace

Post by SuavePrince »

Norbert wrote: September 7th, 2019, 11:23 pm Yeah, my old mods are too difficult. :P
The new one I'm making has easier levels.
I can make easy mod,i try ,but appear many a new trick,so.. i cant stop..now have 2 mods new.. 1 mod hard n other almost hard..i cant middle mod.. :roll:
Your mods are fantastics Nobert..
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Re: Micro Palace

Post by 4DPlayer »

David wrote: September 8th, 2019, 8:43 pm
4DPlayer wrote: September 8th, 2019, 12:47 am Level 4 with the invisible gate and wall turning into mirror. I wonder how those two were done...
You can find it out from this document: https://www.popot.org/documentation.php ... cialEvents
So the mirror is the mirror that appears in Level 4 and that strange gate...?
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Norbert
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Re: Micro Palace

Post by Norbert »

4DPlayer wrote: September 8th, 2019, 11:30 pm[...] and that strange gate...?
The attached image explains what happens.
It's not easy. ;)
Attachments
explanation.png
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Re: Micro Palace

Post by 4DPlayer »

Norbert wrote: September 9th, 2019, 4:40 pm
The attached image explains what happens.
It's not easy. ;)
Wow, a lot to think about when using the mirror special event...
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Re: Micro Palace

Post by 4DPlayer »

Level 6:

Level 8 (life potion taken):

Other levels on my channel :)
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Re: Micro Palace

Post by 4DPlayer »

I have now created the full playlist!
https://www.youtube.com/watch?v=JyImxzq ... fb-uiBfsrg
Not all levels I have taken life potions, but I did my best. :? :)
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Norbert
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Re: Micro Palace

Post by Norbert »

4DPlayer wrote: October 3rd, 2019, 2:54 amI have now created the full playlist!
Nice, congrats on finishing all levels.
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Re: Micro Palace

Post by 4DPlayer »

Norbert wrote: October 3rd, 2019, 4:16 pm
4DPlayer wrote: October 3rd, 2019, 2:54 amI have now created the full playlist!
Nice, congrats on finishing all levels.
Thank you.
YURA
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Re: Micro Palace

Post by YURA »

Norbert! Could you tell me, that for format have Your video files and than open their?
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Norbert
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Re: Micro Palace

Post by Norbert »

YURA wrote: October 5th, 2019, 2:59 pmCould you tell me, that for format have Your video files and than open their?
I'm not sure I understand your question.
But, if you mean the trailer and walkthrough videos that I post on this forum, these are WebM files that I create with video editing software (Kdenlive).
And I post them using

Code: Select all

[webmvideo]...[/webmvideo]
YURA
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Re: Micro Palace

Post by YURA »

Norbert wrote: October 5th, 2019, 7:12 pm
YURA wrote: October 5th, 2019, 2:59 pmCould you tell me, that for format have Your video files and than open their?
I'm not sure I understand your question.
But, if you mean the trailer and walkthrough videos that I post on this forum, these are WebM files that I create with video editing software (Kdenlive).
And I post them using

Code: Select all

[webmvideo]...[/webmvideo]
Thank you! Found the convector for these files!
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VelCheran
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Re: Micro Palace

Post by VelCheran »

Hello Norbert, I think I spotted a bug in Micro Palace (or maybe I did something wrong). I'm playing with SDLPoP (I extracted SDLPoP into Micro Palace folder, is it the right way?) and it looks like a tile that should be falling is not lose (level 5). I looked at your walkthrough, where you're able to "escape" through this falling tile.

Image
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Norbert
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Re: Micro Palace

Post by Norbert »

VelCheran wrote: July 19th, 2020, 12:26 am Hello Norbert, I think I spotted a bug in Micro Palace (or maybe I did something wrong). I'm playing with SDLPoP (I extracted SDLPoP into Micro Palace folder, is it the right way?) and it looks like a tile that should be falling is not lose (level 5). I looked at your walkthrough, where you're able to "escape" through this falling tile.

Image
This has to do with SDLPoP only auto-detecting the best byte-combo that indicates 'Allow triggering [of] any tile' is enabled.
(Which is fine.)

One combo is the more complete enabled version (0x75 0x13), which is used by apoplexy and CusPop:
viewtopic.php?p=13823#p13823

The other is a former combo (0x90 0x90) that is used only by Micro Palace:
viewtopic.php?p=13816#p13816

I was working on Micro Palace around the time this hex-hack was introduced to the programs, and added the hack manually. Micro Palace was released 1 January 2014. CusPop online 26 December 2013 and source 20 November 2014, while apoplexy 2.5 was released on 11 August 2014. If you rename 2.EXE from Micro Palace to PRINCE.EXE, and then load apoplexy, apoplexy will also display a warning on its console about the byte-combo used by the mod.

A workaround is to hex-edit 2.EXE, and change 90 90 at 0xA7C1 to 75 13.
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VelCheran
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Re: Micro Palace

Post by VelCheran »

Thanks for your reply. In fact there's an option in SDLPoP settings to allow triggering any tile. I put it on, and now it's working :)
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