Repetition of Time

dmitry_s
Developer
Developer
Posts: 148
Joined: July 27th, 2021, 7:22 am

Re: Repetition of Time

Post by dmitry_s »

That was amazing. You even found a trick on level 11. I also liked how you bumped into guards on level 1 to save time.

That trick 153 is worth looking into. It looks like loose tile (trob) movement is affecting the room change.
dmitry_s
Developer
Developer
Posts: 148
Joined: July 27th, 2021, 7:22 am

Re: Repetition of Time

Post by dmitry_s »

I see the issue. The loose tile starts falling down and changes the drawn room to the room below. The game still thinks it needs switch the room dropping prince 2 rooms below instead.

Edit: here is the PR with the fix
https://github.com/NagyD/SDLPoP/pull/272
loverboyritesh
Sheikh
Sheikh
Posts: 36
Joined: September 24th, 2017, 11:14 am

Re: Repetition of Time

Post by loverboyritesh »

dmitrys wrote: October 27th, 2020, 6:50 am

Watch the top 2 tiles on the right of the room in thumbnail. If you get to the right edge of that room and decide to go back or hang off the ledge then get up, there is no way to finish the level.
Bugs are no bugs anymore for good or bad , Now use bugs to create new Ideas and mods. Bugs are Boon . Already there are many Mods relying on these Bugs only .
loverboyritesh
Sheikh
Sheikh
Posts: 36
Joined: September 24th, 2017, 11:14 am

Re: Repetition of Time

Post by loverboyritesh »

atrueprincefanfrom18 wrote: June 4th, 2021, 5:31 am The ones who did try, but couldn't do it, can do it now? I found the perfect distance:


Marvelous..
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