New Mod: Hell of a Palace
- doppelganger
- Vizier
- Posts: 119
- Joined: April 24th, 2015, 9:04 am
- Location: India
New Mod: Hell of a Palace
Hello!
With a lot of effort, here is my new mod!
Download here:
Hell_of_Palace.zip.
Note:
I have chosen the music for each level randomly. So, I recommend you play your own music while playing this game.
Special Thanks To:
David, for that superb editor.
And all other princed forum members, and Prince of Persia fans...
With a lot of effort, here is my new mod!
Download here:
Hell_of_Palace.zip.
Note:
I have chosen the music for each level randomly. So, I recommend you play your own music while playing this game.
Special Thanks To:
David, for that superb editor.
And all other princed forum members, and Prince of Persia fans...
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Mod: Hell of a Palace
Good to see a new mod for prince snes version, i ll test it when have some free time, right now checked and firts level pallete colors looks really cool...
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
- spartacus735
- Wise Scribe
- Posts: 221
- Joined: November 20th, 2011, 12:41 pm
- Location: France
Re: New Mod: Hell of a Palace
Great mod ! Thx for sharing.
>>>>>>>>>>>>>>>>>>>> http://www.youtube.com/user/spartacus735 <<<<<<<<<<<<<<<<<<<< the channel of prince of persia snes mod
- doppelganger
- Vizier
- Posts: 119
- Joined: April 24th, 2015, 9:04 am
- Location: India
Re: New Mod: Hell of a Palace
You are welcome!
Re: New Mod: Hell of a Palace
I played levels 1-8 so far.
I admit that I used savestates frequently.
* Jaffar appears at various places where I can't reach him.
* There are some black guards who behave like the first guard of level 8 (DOS). Are they ninjas?
* You like to put many different traps next to each other, don't you?
* Some buttons activate loose floors, or maybe stuck traps.
Level 1: Some rooms "change" when i revisit them.
Level 3: Teleports and gates.
Level 4: Many jumps. I found a shortcut that ends at the first guard.
Level 5: There is a big fall here.
Level 6: Here is a barred exit door.
Level 8: The part with the skeleton is hard, the gate always closes before I get there.
I recorded movies (not videos) of levels, but when I play them back, sometimes it plays differently and the kid dies.
Probably a bug in the emulator (snes9x 1.51).
I admit that I used savestates frequently.
* Jaffar appears at various places where I can't reach him.
* There are some black guards who behave like the first guard of level 8 (DOS). Are they ninjas?
* You like to put many different traps next to each other, don't you?
* Some buttons activate loose floors, or maybe stuck traps.
Level 1: Some rooms "change" when i revisit them.
Level 3: Teleports and gates.
Level 4: Many jumps. I found a shortcut that ends at the first guard.
Level 5: There is a big fall here.
Level 6: Here is a barred exit door.
Level 8: The part with the skeleton is hard, the gate always closes before I get there.
I recorded movies (not videos) of levels, but when I play them back, sometimes it plays differently and the kid dies.
Probably a bug in the emulator (snes9x 1.51).
- doppelganger
- Vizier
- Posts: 119
- Joined: April 24th, 2015, 9:04 am
- Location: India
Re: New Mod: Hell of a Palace
I used them a lot during testing.David wrote:I played levels 1-8 so far.
I admit that I used savestates frequently.
I used him like a decoration in many levels.David wrote:* Jaffar appears at various places where I can't reach him.
And he's not Jaffar.
Nope.David wrote:* There are some black guards who behave like the first guard of level 8 (DOS). Are they ninjas?
If your timing is right, you can jump through most of them.David wrote:* You like to put many different traps next to each other, don't you?
I used to do just like that.
Right.David wrote:* Some buttons activate loose floors, or maybe stuck traps.
I used irregular linking to create the effect of a 'fleeing' guardDavid wrote:Level 1: Some rooms "change" when i revisit them.
Yes.David wrote:Level 3: Teleports and gates.
Oops...David wrote:Level 4: Many jumps. I found a shortcut that ends at the first guard.
I wanted to 'drain' most of the hit-points.David wrote:Level 5: There is a big fall here.
The switch is somewhere in the level.David wrote:Level 6: Here is a barred exit door.
It is not impossible!David wrote:Level 8: The part with the skeleton is hard, the gate always closes before I get there.
I used ZSNES, and I don't know what you meant by 'movies'.David wrote:I recorded movies (not videos) of levels, but when I play them back, sometimes it plays differently and the kid dies.
Probably a bug in the emulator (snes9x 1.51).
Whew, that was long.
Re: New Mod: Hell of a Palace
In snes9x, a movie is a savestate followed by a recording of keypresses.
ZSNES can also do this: viewtopic.php?p=11529#p11529
Level 6: I meant the level door in the room of "Jaffar". (Who is not Jaffar.)
ZSNES can also do this: viewtopic.php?p=11529#p11529
Level 6: I meant the level door in the room of "Jaffar". (Who is not Jaffar.)
- doppelganger
- Vizier
- Posts: 119
- Joined: April 24th, 2015, 9:04 am
- Location: India
Re: New Mod: Hell of a Palace
Random decoration by me.David wrote:Level 6: I meant the level door in the room of "Jaffar". (Who is not Jaffar.)
Edit:
It would be great to have some 'Achievements' in the mod. Like:
- a) Secret-Hunter: Get all Life-Extending Potions.
b) Prince of Persia: Beat the mod.
c) Prince of Time: Beat the mod under one hour.
d) Hardcore-Prince: Beat the mod without using savestates.
e) Health-Master: Complete level 20 without losing health. (Including fight against Jaffar).
f) Serial-Murderer: Kill ALL guards in the mod. (Except those impossible-to-reach "Jaffar"s)
g) Achievement-Unlocker: Unlock all achievements (except this one).
Re: New Mod: Hell of a Palace
I gave it a try, and I enjoyed it. Those black and white guards in level 2 were so hard for me. I used savestates very frequently. Colour palettes make it an original mod. The only thing that I didn't like was that there were rooms with empty bottom and no room linked below, I think that linking at least one room below with some floor at the bottom and placing some debris or spikes, would be nicer.
I reached level 2 so far, but after I've finnished it I'll give my last opinion.
I reached level 2 so far, but after I've finnished it I'll give my last opinion.
This will be my face if you can't win any of my mods
- doppelganger
- Vizier
- Posts: 119
- Joined: April 24th, 2015, 9:04 am
- Location: India
Re: New Mod: Hell of a Palace
I ran out of rooms.robert wrote:The only thing that I didn't like was that there were rooms with empty bottom and no room linked below.
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Mod: Hell of a Palace
Yeah, thats a commin mistake, you should try not to extend level so much and also do not waste space with "clone" rooms, it make it look all really tiny... for me the mod is great anyway..doppelganger wrote:I ran out of rooms.robert wrote:The only thing that I didn't like was that there were rooms with empty bottom and no room linked below.
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame
- doppelganger
- Vizier
- Posts: 119
- Joined: April 24th, 2015, 9:04 am
- Location: India
Re: New Mod: Hell of a Palace
I think you meant common mistake. Anyway, thanks for the tip!
Re: New Mod: Hell of a Palace
Is there any way to pass the skeleton in level 8 before the gate closes? I never reach in time.
This will be my face if you can't win any of my mods
- doppelganger
- Vizier
- Posts: 119
- Joined: April 24th, 2015, 9:04 am
- Location: India
Re: New Mod: Hell of a Palace
Yes, there is.robert wrote:Is there any way to pass the skeleton in level 8 before the gate closes?
made_it.mp4
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- Calif
- Posts: 553
- Joined: August 27th, 2011, 2:04 am
Re: New Mod: Hell of a Palace
Wow such as fast move, that skeleton skill seems to be increased...Yes, there is.
made_it.mp4
Check my Prince in C# https://github.com/salvadorc17/Prince-Monogame