Page 1 of 2

Apoplexy Tutorial

Posted: April 10th, 2015, 10:15 pm
by yaqxsw
Here is my Apoplexy Tutorial :)

How create broken room

Re: Apoplexy Tutorial

Posted: April 11th, 2015, 2:49 pm
by Norbert
Nice. :)

Re: Apoplexy Tutorial

Posted: August 6th, 2015, 12:51 am
by SuavePrince
Yaqswx asked me to share your videos:
Prince of Persia 1: Apoplexy - create gates

Re: Apoplexy Tutorial

Posted: August 6th, 2015, 12:52 am
by SuavePrince
Prince of Persia 1: Apoplexy - For beginners


He is amazing player ;)

Re: Apoplexy Tutorial

Posted: August 6th, 2015, 3:09 am
by Norbert
Image

Yeah, some of those things are useful to know, like how to quickly place the last used tile again without going to the tiles screen.
I like the idea of using the randomize function to help come up with ideas. Random stuff might indeed be useful for that.

By the way, I see that yaqxsw is still using version 2.0.
The latest release, version 2.6b, is better in several ways.
In particular, it is a lot faster (because it uses SDL2); just move around the mouse quickly on the main screen to see the difference.
Also, several bugs were fixed.
There's also an extra screen to easily change several PRINCE.EXE settings. (It allows you to, for example, quickly change guard hit points and types for each level without having to use CusPop.)
Plus a bunch of other stuff. :)

Re: Apoplexy Tutorial

Posted: August 7th, 2015, 12:03 am
by yaqxsw
Ok :) Now I upload latest apoplexy version and i look this + make some tutorial videos (some plans)

1. Create Room 8
2. Create prince.exe

:)

Re: Apoplexy Tutorial

Posted: August 7th, 2015, 7:14 am
by SuavePrince
yaqxsw wrote:Ok :) Now I upload latest apoplexy version and i look this + make some tutorial videos (some plans)

1. Create Room 8
2. Create prince.exe

:)
This information is necessary, great
Master Nikolay help us create maps as Trick of Through Level 09,enlighten us with your knowledge :lol:

Re: Apoplexy Tutorial

Posted: August 7th, 2015, 10:48 pm
by yaqxsw

Re: Apoplexy Tutorial

Posted: August 19th, 2015, 6:17 pm
by yaqxsw
Now I finished my 5th tutorial Video! ;)

Re: Apoplexy Tutorial

Posted: August 22nd, 2015, 12:41 am
by yaqxsw

Re: Apoplexy Tutorial

Posted: August 22nd, 2015, 7:37 am
by Norbert
Nice. :) It's smart that you already built stuff before recording and just put the prince in those rooms.
Some of those illusions and crazy-looking tiles could be used to make it look like the palace is falling apart.

Re: Apoplexy Tutorial

Posted: August 22nd, 2015, 4:40 pm
by yaqxsw
Norbert wrote:Nice. :) It's smart that you already built stuff before recording and just put the prince in those rooms.
Some of those illusions and crazy-looking tiles could be used to make it look like the palace is falling apart.
Thank :lol:

What me most interested, is a invisible tiles. Or mirrors at dungeon :) Сan you do such a thing?

Re: Apoplexy Tutorial

Posted: August 22nd, 2015, 4:54 pm
by Norbert
yaqxsw wrote:What me most interested, is a invisible tiles.
Prince of Persia for SNES can do that, and a lot more.
I suggest you try out David's Pr1SnesLevEd editor.
yaqxsw wrote:Or mirrors at dungeon :) Сan you do such a thing?
This is possible. David gave a technical explanation of what to do here (at the bottom). He or someone else might be willing to create a package for you that is 'patched' to allow usage of mirrors in dungeon levels.

Re: Apoplexy Tutorial

Posted: August 23rd, 2015, 11:40 am
by Norbert
Norbert wrote:
yaqxsw wrote:What me most interested, is a invisible tiles.
Prince of Persia for SNES can do that, and a lot more.
I suggest you try out David's Pr1SnesLevEd editor.
Oh, and PoP2 also has invisible tiles in certain levels.
They impact the level backgrounds though.

This, for example, is an invisible tile:
Image
(image mirror)

Re: Apoplexy Tutorial

Posted: August 23rd, 2015, 9:19 pm
by yaqxsw
Norbert wrote:
Norbert wrote:
yaqxsw wrote:What me most interested, is a invisible tiles.
Prince of Persia for SNES can do that, and a lot more.
I suggest you try out David's Pr1SnesLevEd editor.
Oh, and PoP2 also has invisible tiles in certain levels.
They impact the level backgrounds though.

This, for example, is an invisible tile:
(image mirror)
Yes, but it possible on PoP1? i not found this option