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Apoplexy sprites comparision...
Posted: September 14th, 2014, 12:48 am
by salvadorc17
I want to ask about prince 2 edition, how do you get the tiles showing in correct way, because in the sprites resources they look different, i mean something like this...
The images about show the original sprites resources, but in apoplexy they look better, ready to add it to the level...
Re: Apoplexy sprites comparision...
Posted: September 14th, 2014, 9:40 am
by David
I guess you got the sprites from here:
viewtopic.php?f=64&t=3439
Those are from the Macintosh version, while Apoplexy is for the DOS version.
Also, I guess Apoplexy's images were made from screenshots.
Re: Apoplexy sprites comparision...
Posted: September 16th, 2014, 9:42 pm
by salvadorc17
Made from screenshoot, how is that??? thyere fit perfectly in game rendering...
Re: Apoplexy sprites comparision...
Posted: September 17th, 2014, 9:28 am
by David
Do you mean "How did Norbert make screenshots of single tiles, if tiles are always together with other tiles?" ?
He probably made rooms that don't contain anything else.
Like here:
viewtopic.php?p=14397#p14397 (images at the bottom of that post)
Re: Apoplexy sprites comparision...
Posted: September 17th, 2014, 11:03 am
by Norbert
Yes, what David writes is correct.
Re: Apoplexy sprites comparision...
Posted: September 17th, 2014, 9:36 pm
by salvadorc17
That is for prince 1, but for prince 2 how to made empty rooms??? there was another editor???
Re: Apoplexy sprites comparision...
Posted: September 17th, 2014, 10:41 pm
by Norbert
There were other editors for both PoP1 and PoP2.
See the
Prince of Persia Modding video for more information, or the
Modding Timeline.
I used my own code to create the 'screenshot rooms', not other editors.
apoplexy supports PoP2 since version 2.0.
The version before that was 1.9b and that version added a (PoP1)
custom tiles screen.
When I was adding PoP2 support, one of the first things I made available for PoP2 editing was the (PoP2)
custom tiles screen.
It allowed me to easily create all the tiles that PoP2 has and then make screenshots of them.
For PoP1 I did something similar, except not with a custom tiles screen but with code that I changed for each tile.
I knew how to create tiles by reading the
Specifications of File Formats.
Aforementioned document is dated 5 January 2008, and was published three months before I released the first version of apoplexy.
apoplexy was built on the shoulders of giants (it even needs
PR to work).
By that I mean that it wouldn't exist if it wasn't for all the documentation and programs created by Enrique (poirot), Brendon, David and various others.
Re: Apoplexy sprites comparision...
Posted: September 17th, 2014, 11:27 pm
by salvadorc17
Thanks for the information..