Page 1 of 1

apoplexy v2.4 released

Posted: August 1st, 2014, 12:23 am
by Norbert
I've just released version 2.4 of apoplexy.

The GNU/Linux version is available here.
[Edit: and...] The Windows version can be downloaded here.

Changes since the last version are:
+ Levels can now also be imported from XML.
* Swapped the guard directions in the XML output.

(Importing is done with: apoplexy -y)

Re: apoplexy v2.4 released

Posted: August 1st, 2014, 12:30 am
by Norbert
Hah, I just noticed that apoplexy now has more than 20,000 lines of code in a single file. :mrgreen:

Re: apoplexy v2.4 released

Posted: August 1st, 2014, 9:13 am
by David
I see you stayed up late...

Here is the Windows port.
To make the zip smaller, I deleted the png folder, and didn't include the games.
The DLLs are included.

Change: I removed the O_BINARY from the XML reader, so it accepts Windows-style newlines.
It seems that to play the imported levels, I have to save them, but to save, I have to change something on the level.
Norbert wrote:Hah, I just noticed that apoplexy now has more than 20,000 lines of code in a single file. :mrgreen:
For comparison, my port of PoP has between 13000 and 14000 lines.
Or to compare with other level editors: Pr1SnesLevEd has between 3000 and 4000 lines. Pr2LevEd has about 2000 lines.

Re: apoplexy v2.4 released

Posted: August 1st, 2014, 10:41 am
by Norbert
David wrote:Here is the Windows port.
Thanks!
I've updated the first post of this thread to include a link to the full Windows package.
David wrote:It seems that to play the imported levels, I have to save them, but to save, I have to change something on the level.
Yes, this will need an elegant solution, but I couldn't come up with one.
The problem is that I don't want to just overwrite the LEVELS.DAT (even if it creates a LEVELS.OLD) when loading from xml/.

Re: apoplexy v2.4 released

Posted: August 1st, 2014, 9:08 pm
by salvadorc17
Thanks, you do it so fast!!